Home » Showmaker: LoL Twisted Fate Build

Showmaker: LoL Twisted Fate Build

by Zaraki Kenpachi

DWG ShowMaker Pro Build for Twisted Fate in Season 11 – Learn the best build, runes, and items for Twisted Fate in season 11 from DWG ShowMaker

Twisted Fate

The Card Master

Role: Mid

Type: Mage

 

ShowMaker’s stats on Twisted Fate:

Win Rate: 92.3%

KDA: 20.6

CS: 8.8

Abilities

Passive

Upon killing a unit, Twisted Fate rolls his ‘lucky’ dice receiving 1 to 6 bonus gold.

Loaded Dice
Q

  • Cooldown: 6
  • Cost: 60/70/80/90/100
  • Range: 10000

Twisted Fate throws three cards that deal magic damage each.

Wild Card
W

  • Cooldown: 8/7.5/7/6.5/6
  • Cost: 40/55/70/85/100
  • Range: 200

Cast once to shuffle the deck and again to choose your card, enhancing your next attack.Blue Card deals Magic Damage and restores 50/75/100/125/150 Mana.Red Card deals Magic Damage to units around the target and slows their Movement Speed by 30/35/40/45/50% for 2.5 seconds.Gold Card deals Magic Damage and stuns for 1/1.25/1.5/1.75/2 seconds.

Pick a Card
E

Cooldown: 0

  • Cost: No Cost
  • Range: Self

Passive: Every 4 attacks, Twisted Fate deals an additional 65/90/115/140/165 (+0.5) Magic Damage.In addition, his Attack Speed is increased by 20/25/30/35/40%.

Stacked Deck
R

  • Cooldown: 180/150/120
  • Cost: 100
  • Range: 5500

Grants True Sight on all enemy champions on the map for 6/8/10 seconds.While Destiny is active, Twisted Fate can teleport up to 5500 units away in 1.5 seconds.

Destiny

Skill Order

Q

  • Cooldown: 6
  • Cost: 60/70/80/90/100
  • Range: 10000

Twisted Fate throws three cards that deal magic damage each.

Wild Card
W

  • Cooldown: 8/7.5/7/6.5/6
  • Cost: 40/55/70/85/100
  • Range: 200

Cast once to shuffle the deck and again to choose your card, enhancing your next attack.Blue Card deals Magic Damage and restores 50/75/100/125/150 Mana.Red Card deals Magic Damage to units around the target and slows their Movement Speed by 30/35/40/45/50% for 2.5 seconds.Gold Card deals Magic Damage and stuns for 1/1.25/1.5/1.75/2 seconds.

Pick a Card
E

  • Cooldown: 0
  • Cost: No Cost
  • Range: Self

Passive: Every 4 attacks, Twisted Fate deals an additional 65/90/115/140/165 (+0.5) Magic Damage.In addition, his Attack Speed is increased by 20/25/30/35/40%.

Stacked Deck

Summoners Spells

After channeling for 4 seconds, teleports your champion to targeted allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level

Teleport

Teleports your champion a short distance toward your cursor’s location.

  • Cooldown: 300 seconds
Flash

Runes

Domination

While being out-of-combat for 5 seconds, swap one of your equipped summoner spells to a new, single use summoner spell. You cannot select a summoner spell you have already equipped.

Your first swap becomes available at the 6 minute mark, with an initial 240 second cooldown. Selecting a summoner spell reduces the swap cooldown by 20 seconds, up to once per unique summoner spell. You must swap to 3 different summoner spells before returning to one you’ve already used.

Selecting a summoner spell puts it on a 5 second cooldown.

Using a selected summoner spell puts the summoner spell on the same slot on a 10 second cooldown.

300 – 150 (based on unique swaps) seconds.

Note: Buying  Smite won’t grant access to Smite items.

You cannot have two of the same Summoner Spell.

While using teleport, you are unable to swap summoner spells.On ranged champions, against minions, the healing is only 20% effective.

Unsealed Spellbook

Start the game with a  Commencing Stopwatch that cannot be used until it transforms into a  Perfectly Timed Stopwatch after 14 minutes. Stopwatch has a one time use Stasis effect. Takedowns decrease the cooldown by 2 minutes.

The Commencing Stopwatch cannot be sold. Once it transformed, the Perfectly Timed Stopwatch can be sold for 20 gold. Comparatively to a regular Stopwatch, Perfect Timing grants a Replica that only contributes 250 gold to upgraded items instead of 300 gold.

Perfect Timing

Start the game with 3

Minion Dematerializer that kill and absorb lane minions instantly, granting its user gold and experience normally. Minion Dematerializers are on cooldown for the first 180 seconds of the game, have 550 range, and are placed on a 10 seconds cooldown each time the user consumes one of them.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.

Note

On modes without minions, the rune is exchanged with Rune Future’s Market.png Future’s Market.

Minion Dematerializer

  • +15 summoner spell haste.
  • +10 item haste.
Cosmic Insight

Sorcery

Casting a summoner spell grants the ability to pass through units and provides a bonus of 5 – 35% movement speed (based on summoner spell cooldown) for 2 seconds.

Cooldown: 60 seconds, reduced by Cooldown Reduction.

Hexflash, Smite, Zoe’s Spell Thief, ARAM’s Mark: 15% movement speed

Heal, Ignite, Cleanse, Exhaust, Ghost, Barrier: 25% movement speed

Flash, Teleport: 35% movement speed

Nimbus Cloak

Gain bonuses upon reaching the following levels:

  • Level 5: 5 ability haste.
  • Level 8: 5 ability haste.
  • Level 11: On champion takedowns, reduce the remaining cooldown of your basic abilities by 20%.
Trancendence
Bonus

Offense +9% Attack Speed

OFFENSE – Adaptive Force+9

FLEX – +8 Magic Resist

Starting Items

Active – Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.

  • Cost: 500 (350)
Corruption Potion

Core Items

  • 80 Ability Power
  • 250 Health
  • 15 Ability Haste

Active – Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (175 – 250 (based on level) +15% Ability Power) magic damage. Then, gain 50% Move Speed towards enemy champions for 2 seconds (40s cooldown).

Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

Supersonic’s dash cannot pass through terrain.

Cost: 3200 (900)

Hextech Rockerbelt

  • 80 Ability Power
  • 10% Move Speed

Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage (2.5s cooldown).

Cost: 3000 (600)

Lich Bane

  • 35 Attack Damage
  • 860 Mana
  • 15 Ability Haste

Awe: Gain bonus Attack Damage equal to 2% max Mana.

Shock: When targetting champions, physical damage Ability strikes and Attacks ( On-Hit) apply an additional (4% max Mana) physical damage.

Cost: 2600 (2600)

Muramana

Full Build

  • 80 Ability Power
  • 250 Health
  • 15 Ability Haste

Active – Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (175 – 250 (based on level) +15% Ability Power) magic damage. Then, gain 50% Move Speed towards enemy champions for 2 seconds (40s cooldown).

Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

Supersonic’s dash cannot pass through terrain.

Cost: 3200 (900)

Hextech Rockerbelt

  • 80 Ability Power
  • 10% Move Speed

Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage (2.5s cooldown).

Cost: 3000 (600)

Lich Bane

  • 35 Attack Damage
  • 860 Mana
  • 15 Ability Haste

Awe: Gain bonus Attack Damage equal to 2% max Mana.

Shock: When targetting champions, physical damage Ability strikes and Attacks ( On-Hit) apply an additional (4% max Mana) physical damage.

Cost: 2600 (2600)

Muramana

  • 65 Ability Power
  • 45 Armor
  • 10 Ability Haste

Active – Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

Cost: 2500 (50)

Zhonya’s Hour Glass

  • 35% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed

Energized: Moving and Attacking will generate an Energized Attack.

Sharpshooter: Your Energized Attack applies 120 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.

Attack Range cannot increase more than 150 units.

Cost: 2500 (750)

Rapid Fire Cannon

  • 15 Ability Haste
  • 45 Move Speed
  • Gain 10% Summoner Spell Haste.

”This item is dedicated in honor of Ionia’s victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.’

Cost: 900 (600)

Ionian Boots of Lucidity

Situational Items

+30 Magic Resist

UNIQUE Active – Quicksilver: Removes all crowd control debuffs (90 second cooldown).

Cost: 1300 (850)

Mejai’s Soulstealer

  • 25 Magic Resist
  • 45 Move Speed
  • 30% Tenacity

Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.

Cost: 1100 (350)

Mercury’s Treads

  • 35 Attack Damage
  • 35% Attack Speed
  • 200 Health
  • 10 Ability Haste

Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).

Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage (1.5s cooldown).

Mythic Passive: Grants all other Legendary items 10 Attack Speed.

Cost: 3333 (733)

Trinity Force

Quick Analysis

SUMMONER SPELLS:

ShowMaker’s favorite combination of Summoner’s Spells for Twisted fate is Teleport and Flash.

RUNES:

In season 11, Twisted Fate season goes best with Unsealed Spellbook. ShowMaker pairs the keystone with Perfect Timing and Minion Demineralizer to get as much head start in gold as possible.

Nimbus Cloak is here to complement Unsealed Spellbook. ShowMaker swaps a lot between Barrier, Heal, Ignite, and Exhaust, so the extra movement speed is excellent on Twisted Fate.

ITEMS:

ShowMaker’s pro item build for Twisted Fate in season 11 starets with Hextech Rocketbelt. It is the new go-to mythic item for this champion, mainly because of its active. The short dash forward helps tremendously in landing stuns with TF’s W – Pick a Card, especially together with Rapid Firecannon.

An interesting choice of item in ShowMaker’s pro build for Twisted fate is Muramana. He makes sure to purchase it regardless if going full AD with Trinity Force or remaining an AP mage. That’s why he buys Tear of the Goddess on his first back to base.

Twisted Fate is very flexible when it comes to upgrading boots. ShowMaker regularly goes with Mercury’s Treads. This is because Twisted Fate needs to come in close range to land his cards and thus is susceptible to crowd control.

But Sorcerer’s Shoes and Ninja Tabi are also picked up by ShowMaker on Twisted Fate regularly in season 11.

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