T1 Faker Pro Build for Sylas in Season 11 – Learn the best build, runes, and items for Sylas in season 11 from T1 Faker
Sylas
The Unshackled
Role: Mid
Type: Mage
Faker’s stats on Sylas:
Win Rate: 59%
KDA: 3.91
CS: 7.6
Abilities
Passive
After casting a spell, Sylas stores a charge of Petricite Burst. Sylas’s basic attacks will expend a charge and whirl his energized chains around him dealing bonus magic damage to enemies hit. While Sylas has a charge of Petricite Burst, he gains attack speed.
Petricite Burst
Q
- Cooldown: 10/9/8/7/6
- Cost: 50/55/60/65/70
- Range: 775
Sylas lashes his chains out, dealing magic damage and Slowing by c for n seconds. The place where the chains intersect explodes, dealing a further magic damage.
Chain Lash
W
- Cooldown: 13/11.5/10/8.5/7
- Cost: 70/80/90/100/110
- Range: 400
Sylas lunges at an enemy with magical force dealing magic damage. Against champions, Sylas restores between g and g Health based on his missing Health (max healing at or below% Health).
Kingslayer
E
- Cooldown: 14/13/12/11/10
- Cost: 65
- Range: 400
Sylas quickly dashes, and prepares a Recast for 3.5 seconds. Recast: Sylas throws his chains, pulling himself to the first enemy hit, dealing magic damage, and Knocking Up for n seconds.
Abscond / Abduct
R
- Cooldown: 100/70/40
- Cost: 75
- Range: 950
Sylas hijacks an enemy champion, allowing him to cast a copy of their ultimate Ability, based on his Ultimate level and using his stats. Hijacking an enemy places a cooldown on them for n% (modified by Sylas’ Cooldown Reduction) of the enemy’s ultimate’s cooldown, with a minimum of n seconds, during which time Sylas cannot hijack them again.
Hijack
Skill Order
W
- Cooldown: 13/11.5/10/8.5/7
- Cost: 70/80/90/100/110
- Range: 400
Sylas lunges at an enemy with magical force dealing magic damage. Against champions, Sylas restores between g and g Health based on his missing Health (max healing at or below% Health).
Kingslayer
E
- Cooldown: 14/13/12/11/10
- Cost: 65
- Range: 400
Sylas quickly dashes, and prepares a Recast for 3.5 seconds. Recast: Sylas throws his chains, pulling himself to the first enemy hit, dealing magic damage, and Knocking Up for n seconds.
Abscond / Abduct
Q
- Cooldown: 10/9/8/7/6
- Cost: 50/55/60/65/70
- Range: 775
Sylas lashes his chains out, dealing magic damage and Slowing by c for n seconds. The place where the chains intersect explodes, dealing a further magic damage.
Chain Lash
Summoners Spells
Teleports your champion a short distance toward your cursor’s location.
- Cooldown: 300 seconds
Teleport
Teleports your champion a short distance toward your cursor’s location.
Flash
Runes
Precision
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.
Energized attacks heal you for 3 – 60 (based on level) (Adaptive ratio: +30% of Bonus Attack Damage or +30% of Ability Power) and grant +20% Movement Speed for 1 second.
On ranged champions, against minions, the healing is only 20% effective.
Fleet Footwork
Damaging an enemy champion increases your mana regeneration by 1.5 − 11 (based on level) mana per second, reduced to 80% effectiveness for ranged champions, for 4 seconds. When triggering this effect, energy users regenerate 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or 15% of your maximum energy.
Note
On Manaless champions, the rune is exchanged with Rune Triumph.png Triumph.
Presence of Mind
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks) for a maximum of 30% tenacity.
Gain Legend stacks for every 20 points earned:
20 points for champion takedowns
20 points for epic monster takedowns
5 points for large monster kills
0.8 points for minion kills
Legend: Tenacity
Hitting enemy champions with a spell grants 25 maximum Mana, up to 250 Mana.
Upon earning 250 Mana, Manaflow Band restores 1% of your missing Mana every 5 seconds.
15 seconds cooldown.
Note
On champions without mana nor energy, the rune is exchanged with Rune Nullifying Orb.png Nullifying Orb.
Coup de Grace
Sorcery
Hitting enemy champions with a spell grants 25 maximum Mana, up to 250 Mana.
Upon earning 250 Mana, Manaflow Band restores 1% of your missing Mana every 5 seconds.
15 seconds cooldown.
Note
On champions without mana nor energy, the rune is exchanged with Rune Nullifying Orb.png Nullifying Orb.
Manaflow Bond
Gain bonuses upon reaching the following levels:
- Level 5: 5 ability haste.
- Level 8: 5 ability haste.
- Level 11: On champion takedowns, reduce the remaining cooldown of your basic abilities by 20%.
Trancendence
OFFENSE – Ability Haste +8 (based on level)
OFFENSE – Adaptive Force+9
FLEX – +8 Magic Resist
Bonus
Starting Items
- 15 Ability Power
- 70 Health
Focus: Attacks deal an additional 5 physical damage to minions.
Siphon: Killing a minion restores 6 Mana. If you can’t gain Mana, restore 3 Health instead.
Cost: 400 (400)
Doran’s Ring
Active – Consume: Drink the potion to restore 150 Health over 15 seconds.
You may carry up to 5 Health Potions.
Cost: 50 (50)
Health Potion
Active – Consume: Drink the potion to restore 150 Health over 15 seconds.
You may carry up to 5 Health Potions.
Cost: 50 (50)
Health Potion
Core Items
- 80 Ability Power
- 600 Mana
- 20 Ability Haste
Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds. Whilst burning, they lose 5% Magic Resist per second (max reduction 15%).
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Cost: 3400 (1200)
Liandry’s Anguish
- 65 Ability Power
- 45 Armor
- 10 Ability Haste
Active – Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).
Cost: 2500 (50)
Zhonya’s Hour Glass
- 75 Ability Power
- 200 Health
- 30 Ability Haste
Spelldance: Dealing damage with Abilities grants (10 + 20% Ability Haste) Move Speed for 4 seconds.
Cost: 3000 (865)
Cosmic Drive
Full Build
- 80 Ability Power
- 600 Mana
- 20 Ability Haste
Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds. Whilst burning, they lose 5% Magic Resist per second (max reduction 15%).
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Cost: 3400 (1200)
Liandry’s Anguish
- 65 Ability Power
- 45 Armor
- 10 Ability Haste
Active – Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).
Cost: 2500 (50)
Zhonya’s Hour Glass
- 75 Ability Power
- 200 Health
- 30 Ability Haste
Spelldance: Dealing damage with Abilities grants (10 + 20% Ability Haste) Move Speed for 4 seconds.
Cost: 3000 (865)
Cosmic Drive
- 80 Ability Power
- 10% Move Speed
Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage (2.5s cooldown).
Cost: 3000 (600)
Lich Bane
- 120 Ability Power
Magical Opus: Increases your total Ability Power by 35%.
Cost: 3800 (1300)
Rabadon’s Deathcap
- 15 Ability Haste
- 45 Move Speed
- Gain 10% Summoner Spell Haste.
‘
‘This item is dedicated in honor of Ionia’s victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.’
Cost: 900 (600)
Ionian Boots of Lucidity
Situational Items
- +30 Magic Resist
UNIQUE Active – Quicksilver: Removes all crowd control debuffs (90 second cooldown).
Cost: 1300 (850)
Mejai’s Soulstealer
- 60 Armor
- 60 Magic Resist
- 15 Ability Haste
Active – Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).
Fortify: Taking damage from a champion grants a stack of 3% bonus Armor and 3% bonus Magic Resist for 6 seconds.
Max 5 stacks; 1 per champion.
Cost: 3300 (1050)
Gargoyle Stoneplate
- 70 Ability Power
- 250 Health
Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Cost: 2500 (450)
Morellonomicon
Quick Analysis
SUMMONER SPELLS:
Teleport and Flash is the only combination Faker chooses on Sylas.
RUNES:
In season 11, Faker is currently shuffling between two rune builds on Sylas: Fleet Footwork and Conqueror.
Fleet Footwork is Faker’s go-to keystone for almost all situations. For example: Zoe, Cassiopeia, LeBlanc, Twisted Fate.
Faker picks Conqueror only against extremely hard melee matchups. For example: Yone, Sett, Ekko.
ITEMS:
Liandry’s Anguish is the only mythic item Faker runs on Sylas. His second purchase is always Zhonya’s Hourglass, and the third Cosmic Dive. This provides him with enough damage and utility to win over fights.
The rest of the build focuses around adding more Ability Power. Rabadon’s Deathcap and Lich Bane are the items Faker most frequently buys after his core build for Sylas. However, Faker buys Gargoyle Stoneplate if he needs more survivability.
Ionian Boots of Lucidity is Faker’s default boots choice for Sylas. He also buys Mercury’s Treads and Ninja Tabi against full AP or full AD teams.
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