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Spica: LoL Nidalee Build

by Zaraki Kenpachi

TSM Spica Season 11 Pro Build for Nidalee – the best Graves runes and items for solo queue in s11! Learn the best build, runes, and items for Nidalle in season 11 from TSM Spica

Nidalee

The Beastial Huntress

Role: Jungle

Type: Specialist

Spica’s stats on Nidalee:

Win Rate: 75%

KDA: 4.2

CS: 6.6

Abilities

Passive

– Moving through brush increases Nidalee’s Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.

Hitting champions or monsters with Javelin Toss or Bushwhack triggers a Hunt, granting True Sight of them for 4 seconds. During this time, Nidalee gains 10% Movement Speed (increased to 30% toward the Hunted target) and her Takedown and Pounce are enhanced against them.

Prowl
Q

  • Cooldown: 6
  • Cost: 50/55/60/65/70
  • Range: 1500

Human: Nidalee throws her javelin, dealing 70/90/110/130/150 (+0.5) magic damage. If it exceeds her basic attack range, it gains damage based on distance flown, up to a potential 210/270/330/390/450 (+1.5) total damage.Cougar: Nidalee’s next attack deals additional damage, greatly increased on low health targets.

Javelin Toss/ Takedown
W

  • Cooldown: 13/12/11/10/9
  • Cost: 40/45/50/55/60
  • Range: 900

Human: Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for 40/80/120/160/200 (+0.2) magic damage over 4 seconds.f 4 traps may be active at once. (Maximum traps increases at level 6, 11 and 16)Cougar: Nidalee lunges in target direction, dealing damage to nearby enemies.

Bushwhack/ Pounce
E

  • Cooldown: 12
  • Cost: 50/60/70/80/90
  • Range: 600

Human: Nidalee heals target ally champion for 35/55/75/95/115 (+0.325) to 70/110/150/190/230 (+f 3) based on their missing health and grants them 20/30/40/50/60% Attack Speed for 7 seconds.Cougar: Nidalee claws at enemies in target direction.

Primal Surge/ Swipe
R

  • Cooldown: 3
  • Cost: No Cost
  • Range: 20

Human: Nidalee transforms into a vicious cougar with the basic abilities Takedown, Pounce, and Swipe.Cougar: Nidalee transforms back into human form. While in human form, triggering a Hunt resets the cooldown of Aspect of the Cougar.

Aspect of the Cougar

Skill Order

Q

  • Cooldown: 6
  • Cost: 50/55/60/65/70
  • Range: 1500

Human: Nidalee throws her javelin, dealing 70/90/110/130/150 (+0.5) magic damage. If it exceeds her basic attack range, it gains damage based on distance flown, up to a potential 210/270/330/390/450 (+1.5) total damage.Cougar: Nidalee’s next attack deals additional damage, greatly increased on low health targets.

Javelin Toss/ Takedown
E

  • Cooldown: 12
  • Cost: 50/60/70/80/90
  • Range: 600

Human: Nidalee heals target ally champion for 35/55/75/95/115 (+0.325) to 70/110/150/190/230 (+f 3) based on their missing health and grants them 20/30/40/50/60% Attack Speed for 7 seconds.Cougar: Nidalee claws at enemies in target direction.

Primal Surge/ Swipe
W

  • Cooldown: 13/12/11/10/9
  • Cost: 40/45/50/55/60
  • Range: 900

Human: Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for 40/80/120/160/200 (+0.2) magic damage over 4 seconds.f 4 traps may be active at once. (Maximum traps increases at level 6, 11 and 16)Cougar: Nidalee lunges in target direction, dealing damage to nearby enemies.

Bushwhack/ Pounce

Summoners Spells

Deals 390 − 1000 (based on champion level) true damage to the target epic, large or medium monster, enemy minion, or pet.

Using Smite against a large monster Heal power.png heals for 70 (+ 10% of your maximum health).

  • Cooldown:15 seconds
  • Recharge time: 90 seconds
Smite

Teleports your champion a short distance toward your cursor’s location.

  • Cooldown: 300 seconds
Flash

Runes

Domination

Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest’s damage by 5 (2 on ARAM).

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+25% bonus) (+15%)

Cooldown: 45s (resets to 1.5s on takedown)

Dark Harvest

After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5 seconds.

If the triggering effect deals damage it will also benefit from the penetration.

Cooldown: 4 seconds (On expiration).

Sudden Impact

Collect eyeballs for champion takedowns. Gain an Adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an Adaptive bonus of 6 Attack Damage, or 10 Ability Power for a total of 18 Attack Damage, or 30 Ability Power.

Collect 1 eyeball per champion takedown.

Eyeball Collection

Gain 1% (+ 2% per Bounty Hunter stack) omni vamp, up to 11% at 5 stacks.

Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.

Ravenouse Hunter

Sorcery

Casting a summoner spell grants the ability to pass through units and provides a bonus of 5 – 35% movement speed (based on summoner spell cooldown) for 2 seconds.

Cooldown: 60 seconds, reduced by Cooldown Reduction.

Hexflash, Smite, Zoe’s Spell Thief, ARAM’s Mark: 15% movement speed

Heal, Ignite, Cleanse, Exhaust, Ghost, Barrier: 25% movement speed

Flash, Teleport: 35% movement speed

Nimbus Cloak

Gain bonuses upon reaching the following levels:

Level 5: 5 ability haste.

Level 8: 5 ability haste.

Level 11: On champion takedowns, reduce the remaining cooldown of your basic abilities by 20%.

Transcendence
Bonus

Offense- Attack Speed +9

OFFENSE – Adaptive Force+9

FLEX – +6 Armor

Starting Items

10% Omnivamp vs. Monsters

Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.

Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 – 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.

Huntsman: Killing Large Monsters grants bonus experience.

Recoup: Regen up to 8 – 18 (based on level) mana per second when in the Jungle or River.

Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Cost: 350 (350)

Hailblade

Active – Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

Cost: 150 (150)

Refillable Potion

Core Items

  • 80 Ability Power
  • 250 Health
  • 15 Ability Haste

Soulrend: Damaging a champion deals an additional 125 – 200 (scaling with Level) (+15% AP) magic damage and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).

Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Damaging a new champion will extend the duration of the Move Speed bonus.

Cost: 3200 (900)

Night Harvester

  • – 80 Ability Power
  • 10% Move Speed

Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage (2.5s cooldown).

Cost: 3000 (600)

Lich Bane

  • 20 Ability Power
  • 100 Health

Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.

Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

Obtained Glory stacks are preserved between this item and Dark Seal.

Cost: 1600 (1250)

Mejai’s Soulstealer

Full Build

  • 80 Ability Power
  • 250 Health
  • 15 Ability Haste

Soulrend: Damaging a champion deals an additional 125 – 200 (scaling with Level) (+15% AP) magic damage and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).

Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Damaging a new champion will extend the duration of the Move Speed bonus.

Cost: 3200 (900)

Night Harvester

  • 80 Ability Power
  • 10% Move Speed

Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage (2.5s cooldown).

Cost: 3000 (600)

Lich Bane

  • 20 Ability Power
  • 100 Health

Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.

Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

Obtained Glory stacks are preserved between this item and Dark Seal.

Cost: 1600 (1250)

Mejai’s Soulstealer

  • 65 Ability Power
  • 45 Armor
  • 10 Ability Haste

Active – Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

Cost: 2500 (50)

Zhonya’s Hourglass

  • 65 Ability Power
  • 40% Magic Penetration

Cost: 2500 (400)

Void Staff

  • 18 Magic Penetration
  • 45 Move Speed

Cost: 1100 (800)

Sorcerer’s Shoes

Situational Items

  • 25 Magic Resist
  • 45 Move Speed
  • 30% Tenacity

Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.

Cost: 1100 (350)

Mercury’s Treads

  • 40 Ability Power
  • 75 Health
  • 100% Base Mana Regen
  • 3 Gold Per 10 Seconds

Active – Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

This item grants reduced gold from minions if you kill excessive numbers of them.

Cost: 400 (400)

Shard of True Ice

  • 60 Ability Power
  • 860 Mana

Awe: Gain bonus Ability Power equal to 5% bonus Mana.

Empyrean: Increase your total Mana by 5% (+2.5% per 100 Ability Power).

Cost: 3000 (3000)

Serph’s Embrace

Quick Analysis

SUMMONER SPELLS:

A jungle classic – Spica goes with Smite and Flash every game as Nidalee!

RUNES:

Nidalee has many viable keystone options in season 11. However, Spica prefers Dark Harvest in most of his games. And that’s for two reasons. First, Nidalee is one of the easiest champion to collect souls with. And second, her burst potential is among the highest in the game since she has two sets of abilities to delete her target.

The rest of the Domination runes are pretty straightforward. Sudden Impact is an excellent source of magic penetration for Nidalee. Eyeball Collection is a passive damage booster, while Ravenous Hunter doubles Nidalee’s healing!

The secondary runes, Nimbus Cloak and Transcendence, further enhance Nidalee’s utility. Nimbus Cloak provides a neat movement speed buff every time Spica uses Smite, while Transcendence is a free ability haste bonus.

 

ITEMS:

Night Harvester is the mythic item Spica prefers on Nidalee. His philosophy on this champion revolves around being quick, mobile, and efficient, and Night Harvester fits that playstyle perfectly!

The second item choice of Spica is, of course, Lich Bane. It works on both champions and jungle camps and there is no reason not to buy it. And if he is already in the lead, Spica goes for Mejai’s Soulstealer as a third item.

For defensiveness, Spica always tries to purchase Zhonya’s Hourglass, even as a second item if he needs it sooner. Then, Seraph’s Embrace can be another excellent option if you start the game with Tear of the Goddess.

Spica’s favorite boots for Nidalee are Sorcerer’s Shoes, but he is known to go for Mercury’s Treads if the enemy team has tons of crowd control.