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Faker LoL Zoe Build

by Zaraki Kenpachi

T1 Faker Pro Build for Zoe in Season 11 – Learn the best build, runes, and items for Zoe in season 11 from T1 Faker

Zoe

The Aspect of Twilight

Role: Mid

Type: Mage

Faker’s stats on Zoe:

Win Rate: 67%

KDA: 4.92

CS: 7.3

Abilities

Passive

Zoe’s next basic attack after casting a spell deals bonus magic damage.

More Sparkles
Q

Zoe fires a star that deals increasing damage the further it travels to the first enemy hit – between ? top magic damage. Enemies surrounding the target take 80% damage. Zoe can Recast this ability to redirect the missile to a new position near Zoe.

  • Cooldown: 8.5/8/7.5/7/6.5
  • Cost: 50/55/60/65/70
  • Range: 800
Paddle Star
W

Enemies drop spell shards when casting a Summoner Spell or using an Active Item. Specific minions also drop a spell shard when Zoe kills them. Zoe can pick up this shard to cast that ability once. Passive: When Zoe casts this ability or a Summoner Spell, she gains 30/40/50/60/70% Move Speed for seconds and tosses 3 missiles at the target she Attacked most recently. These missiles deal p magic damage each. Active: Cast the ability from a spell shard Zoe has picked up.

  • Cooldown: 0.25
  • Cost: No Cost
Spell Thief
E

Zoe dropkicks a bubble that deals p magic damage, lingering as a trap if it hits nothing. The bubble’s range is extended when flying over terrain. After a delay, the victim falls Asleep for 2 seconds. Attacks and ability hits wake them up but deal double damage, up to p true damage.

  • Cooldown: 20/18.5/17/15.5/14
  • Cost: 80
  • Range: 800
Sleepy Trouble Bubble
R

Zoe teleports to a nearby position for 1 second. Afterwards, she teleports back. Zoe can use abilities and Attack, but not move during this time.

  • Cooldown: 11/8/5
  • Cost: 50
  • Range: 575
Portal Jump

Skill Order

Q

Zoe fires a star that deals increasing damage the further it travels to the first enemy hit – between ? top magic damage. Enemies surrounding the target take 80% damage. Zoe can Recast this ability to redirect the missile to a new position near Zoe.

  • Cooldown: 8.5/8/7.5/7/6.5
  • Cost: 50/55/60/65/70
  • Range: 800
Paddle Star
E

Zoe dropkicks a bubble that deals p magic damage, lingering as a trap if it hits nothing. The bubble’s range is extended when flying over terrain. After a delay, the victim falls Asleep for 2 seconds. Attacks and ability hits wake them up but deal double damage, up to p true damage.

  • Cooldown: 20/18.5/17/15.5/14
  • Cost: 80
  • Range: 800
Sleepy Trouble Bubble
W

Enemies drop spell shards when casting a Summoner Spell or using an Active Item. Specific minions also drop a spell shard when Zoe kills them. Zoe can pick up this shard to cast that ability once. Passive: When Zoe casts this ability or a Summoner Spell, she gains 30/40/50/60/70% Move Speed for seconds and tosses 3 missiles at the target she Attacked most recently. These missiles deal p magic damage each. Active: Cast the ability from a spell shard Zoe has picked up.

  • Cooldown: 0.25
  • Cost: No Cost
Spell Thief

Summoners Spells

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration.

VISION: Now grants vision of the target while ignited – does not reveal stealthed champions.

  • Cooldown    180 seconds
Ignite

Teleports your champion a short distance toward your cursor’s location.

  • Cooldown: 300 seconds
Flash

Runes

Domination

– Hitting a champion with 3 separate attacks or abilities within 3 seconds deals bonus 30 – 180 (based on level) (Adaptive ratio: +40% Bonus Attack Damage or +25% Ability Power) adaptive damage.

25 – 20 seconds Cooldown (based on level).On ranged champions, against minions, the healing is only 20% effective.

Electrocute

Heal for 18 – 35 (based on level) (Adaptive ratio: +20% of Bonus Attack Damage or +10% of Ability Power) the next time you damage an enemy champion.

  • Cooldown: 20 seconds.
Taste of Blood

When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

After spawning 10 poros, additionally gain 10 Adaptive force.

Ghost Pro

Gain 1% (+ 2% per Bounty Hunter stack) omni vamp, up to 11% at 5 stacks.

Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.

Ravenous Hunter

Sorcery

Casting a summoner spell grants the ability to pass through units and provides a bonus of 5 – 35% movement speed (based on summoner spell cooldown) for 2 seconds.

Cooldown: 60 seconds, reduced by Cooldown Reduction.

Hexflash, Smite, Zoe’s Spell Thief, ARAM’s Mark: 15% movement speed

Heal, Ignite, Cleanse, Exhaust, Ghost, Barrier: 25% movement speed

Flash, Teleport: 35% movement speed

Nimbus Cloak

Gain bonuses upon reaching the following levels:

  • Level 5: 5 ability haste.
  • Level 8: 5 ability haste.
  • Level 11: On champion takedowns, reduce the remaining cooldown of your basic abilities by 20%.
Trancendence

OFFENSE – +9% Attack Speed

OFFENSE – Adaptive Force+9

FLEX – +8 Magic Resist

Bonus

Starting Items

Active – Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.

  • Cost: 500 (350)
Corruption Potion

Core Items

  • 80 Ability Power
  • 6 Magic Penetration
  • 600 Mana
  • 20 Ability Haste

Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown).

Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

Cost: 3400 (1250)

Ludens Tempest

  • 75 Ability Power
  • 200 Health
  • 30 Ability Haste

Spelldance: Dealing damage with Abilities grants (10 + 20% Ability Haste) Move Speed for 4 seconds.

Cost: 3000 (865)

Cosmic Drive

  • 65 Ability Power
  • 45 Armor
  • 10 Ability Haste

Active – Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

Cost: 2500 (50)

Zhonya’s Hour Glass

Full Build

  • 80 Ability Power
  • 6 Magic Penetration
  • 600 Mana
  • 20 Ability Haste

Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown).

Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

Cost: 3400 (1250)

Ludens Tempest

  • 75 Ability Power
  • 200 Health
  • 30 Ability Haste

Spelldance: Dealing damage with Abilities grants (10 + 20% Ability Haste) Move Speed for 4 seconds.

Cost: 3000 (865)

Cosmic Drive

  • 65 Ability Power
  • 45 Armor
  • 10 Ability Haste

Active – Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

Cost: 2500 (50)

Zhonya’s Hour Glass

  • 80 Ability Power
  • 10% Move Speed

Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage (2.5s cooldown).

Cost: 3000 (600)

Lich Bane

  • 100 Ability Power

Hypershot: Damaging a champion with a non-targeted Ability at over 750 range or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.

The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.

Cost: 3000 (700)

Horizon Focus

  • 18 Magic Penetration
  • 45 Move Speed

Cost: 1100 (800)

Sorcerer’s Shoes

Situational Items

  • 120 Ability Power

Magical Opus: Increases your total Ability Power by 35%.

Cost: 3800 (1300)

Rabadon’s Death Cap

  • 65 Ability Power
  • 40% Magic Penetration

Cost: 2500 (400)

Void Staff

  • 70 Ability Power
  • 250 Health

Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Cost: 2500 (450)

Morellonomicon

Quick Analysis

SUMMONER SPELLS:

Faker’s plays Zoe with Ignite and Flash to increase his pressure in lane.

Sometimes he opts for Teleport, and Exhaust against melee assassins like Zed, Fizz, or even Sylas.

RUNES:

Faker was known to play Summon Aery on Zoe for a long time. However, in season 11 Faker exclusively plays with the Electrocute as a keystone. It gives Zoe an incredible kill-potential which is what Faker is going for with the entire build.

Taste of Blood and Ravenous Hunter are essential runes on Zoe for survivability. And Nimbus Cloak is a must-have because of Zoe’s W – Spell Theif.

ITEMS:

Contrary to most players, Faker doesn’t prioritize Horizon Focus on Zoe in season 11. His usual build path is: 1st item Luden’s Tempest, 2nd item Cosmic Dive, 3rd Zhonya’s Hourglass.

Then, Faker usually shuffles between Lich Bane, Horizon Focus, Rabadon’s Deathcap, and Void Stuff, depending on whether he needs ability power or magic penetration.

You want to learn how DWG ShowMaker plays Twisted fate? Check out ShowMaker’s Twisted Fate Pro Build in Season 11!

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