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Showmaker LoL Viktor Build

by Zaraki Kenpachi

DWG ShowMaker Season 11 Pro Build for Viktor – Learn a pro item build, rune choice, and skill order from the World Champion, exclusively for Viktor – DWG ShowMaker!

Viktor

The Machine Herald

Role: Mid

Type: Mage

 

ShowMaker’s stats on Viktor:

Win Rate: 71%

KDA: 3.71

CS: 6.9

Abilities

Passive

Viktor can augment his basic abilities when he gets kills on enemies.

Glorious Evolution
Q

  • Cooldown: 9/8/7/6/5
  • Cost: 45/50/55/60/65
  • Range: 600

 

Viktor blasts an enemy unit, dealing (+0.4) magic damage while granting Viktor a shield that absorbs up to f 1 damage over the next n seconds.Viktor’s next basic attack deals (+0.6) bonus magic damage.Augment – Turbocharge: Siphon Power’s shield is increased by {{ augment shield bonus* 100 }}% and Viktor gains s% Movement Speed for n seconds.

Siphon Power
W

  • Cooldown: 17/16/15/14/13
  • Cost: 65
  • Range: 800

Viktor deploys a gravitational imprisonment device for n seconds, slowing enemy units by {{ slow potency* -1 }}% and adding a stack every seconds. At n stacks the target is stunned for n seconds.Augment – Magnetize: Viktor’s non-periodic spells apply a w% slow to enemies for 1 second.

Gravity Field
E

  • Cooldown: 12/11/10/9/8
  • Cost: 70/80/90/100/110
  • Range: 525

 

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing magic damage to every enemy in its path.Augment – Aftershock: An explosion follows the Death Ray’s wake, dealing magic damage

Death Ray
R

  • Cooldown: 120/100/80
  • Cost: 100
  • Range: 700

 

Viktor conjures a singularity at target location, dealing (+0.5) magic damage and interrupting enemy channels. Viktor can redirect the singularity for n seconds, which will discharge (+0.45) magic damage every second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor. Augment – Perfect Storm: Chaos Storm moves ?% faster.

Chaos Storm

Skill Order

E

  • Cooldown: 12/11/10/9/8
  • Cost: 70/80/90/100/110
  • Range: 525

 

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing magic damage to every enemy in its path.Augment – Aftershock: An explosion follows the Death Ray’s wake, dealing magic damage

Death Ray
Q

  • Cooldown: 9/8/7/6/5
  • Cost: 45/50/55/60/65
  • Range: 600

 

Viktor blasts an enemy unit, dealing (+0.4) magic damage while granting Viktor a shield that absorbs up to f 1 damage over the next n seconds.Viktor’s next basic attack deals (+0.6) bonus magic damage.Augment – Turbocharge: Siphon Power’s shield is increased by {{ augment shield bonus* 100 }}% and Viktor gains s% Movement Speed for n seconds.

Siphon Power
W

  • Cooldown: 17/16/15/14/13
  • Cost: 65
  • Range: 800

 

Viktor deploys a gravitational imprisonment device for n seconds, slowing enemy units by {{ slow potency* -1 }}% and adding a stack every seconds. At n stacks the target is stunned for n seconds.Augment – Magnetize: Viktor’s non-periodic spells apply a w% slow to enemies for 1 second.

Gravity Field

Summoners Spells

After channeling for 4 seconds, teleports your champion to targeted allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level

Teleport

Teleports your champion a short distance toward your cursor’s location.

 

Cooldown: 300 seconds

Flash

Runes

Sorcery

Hitting an enemy champion with 3 attacks or separate abilities within 4 seconds grants 25 – 40% Movement Speed (40 – 60% for melee champions) and 75% Slow Resistance for 3 seconds.

 

15 seconds cooldown.

Phase Rush

Hitting enemy champions with a spell grants 25 maximum Mana, up to 250 Mana.

 

Upon earning 250 Mana, Manaflow Band restores 1% of your missing Mana every 5 seconds.

15 seconds cooldown.

Note

On champions without mana nor energy, the rune is exchanged with Rune Nullifying Orb.png Nullifying Orb.

Manaflow Band

Gain bonuses upon reaching the following levels:

 

Level 5: 5 ability haste.

 

Level 8: 5 ability haste.

 

Level 11: On champion takedowns, reduce the remaining cooldown of your basic abilities by 20%.

Transcendence

Gain 5 (+8 per Bounty Hunter stack) out of combat Movement Speed.

 

Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.

 

On Twisted Treeline, each altar counts as a champion takedown.

Scorch

Inspiration

You get free Slightly Magical Boots at 12 minutes (-45 seconds per takedown), but you cannot buy boots before then.

 

Slightly Magical Boots give you an additional +10 Movement Speed.

 

Note

In the circumstance that boots cannot be acquired (like Playing

Cassiopeia), the rune is exchanged with Rune Future’s Market.png Future’s Market.

Magical Footwear

Gain a Total Biscuit of Everlasting Will every 2 minutes, until 6 minutes. If the inventory is full while receiving a biscuit, it will appear as soon as a place in the inventory is freed.

 

Biscuits restore 10% of your missing Health and Mana over 5 seconds (Calculated upon consuming the biscuit). Consuming any Biscuit increases your Mana cap by 50 permanently.

 

You will also gain the increased mana if you sell the biscuit for 30 gold.

Biscuit Delivery
Bonus

Offense- +9% Attack Speed

OFFENSE – Adaptive Force+9

FLEX – +8 Magic Resist

Starting Items

  • 15 Ability Power
  • 70 Health

 

Focus: Attacks deal an additional 5 physical damage to minions.

 

Siphon: Killing a minion restores 6 Mana. If you can’t gain Mana, restore 3 Health instead.

 

Cost: 400 (400)

Doran’s Ring

Active – Consume: Drink the potion to restore 150 Health over 15 seconds.

 

You may carry up to 5 Health Potions.

 

Cost: 50 (50)

 

Health Potion

Active – Consume: Drink the potion to restore 150 Health over 15 seconds.

 

You may carry up to 5 Health Potions.

 

Cost: 50 (50)

 

Health Potion

Core Items

  • 80 Ability Power
  • 6 Magic Penetration
  • 600 Mana
  • 20 Ability Haste

Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown).

Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

Cost: 3400 (1250)

Luden’s Tempest

  • 35 Attack Damage
  • 860 Mana
  • 15 Ability Haste

Awe: Gain bonus Attack Damage equal to 2% max Mana.

Shock: When targetting champions, physical damage Ability strikes and Attacks ( On-Hit) apply an additional (4% max Mana) physical damage.

Cost: 2600 (2600)

Muramana

  • 80 Ability Power
  • 10% Move Speed

 

Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage (2.5s cooldown).

 

Cost: 3000 (600)

Lich Bane

Full Build

  • 80 Ability Power
  • 6 Magic Penetration
  • 600 Mana
  • 20 Ability Haste

 

Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown).

 

Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

 

Cost: 3400 (1250)

Luden’s Tempest

  • 35 Attack Damage
  • 860 Mana
  • 15 Ability Haste

 

Awe: Gain bonus Attack Damage equal to 2% max Mana.

 

Shock: When targetting champions, physical damage Ability strikes and Attacks ( On-Hit) apply an additional (4% max Mana) physical damage.

 

Cost: 2600 (2600)

Muramana

  • 80 Ability Power
  • 10% Move Speed

 

Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage (2.5s cooldown).

 

Cost: 3000 (600)

Lich Bane

  • 65 Ability Power
  • 45 Armor
  • 10 Ability Haste

 

Active – Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

 

Cost: 2500 (50)

Zhonya’s Hourglass

  • 120 Ability Power

 

Magical Opus: Increases your total Ability Power by 35%.

 

Cost: 3800 (1300)

Rabadon’s Death Cap

  • 18 Magic Penetration
  • 45 Move Speed

 

Cost: 1100 (800)

Sorcerer’s Shoes

Situational Items

  • +30 Magic Resist

 

UNIQUE Active – Quicksilver: Removes all crowd control debuffs (90 second cooldown).

 

Cost: 1300 (850)

Mejai’s Soulstealer

  • 25 Magic Resist
  • 45 Move Speed
  • 30% Tenacity

 

Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.

 

Cost: 1100 (350)

Mercury’s Treads

  • 70 Ability Power
  • 250 Health

 

Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

 

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

 

Cost: 2500 (450)

Morellonomicon

Quick Analysis

SUMMONER SPELLS:

ShowMaker usually picks up Teleport and Flash on Viktor, but he swaps for Exhaust when paired against assassins.

RUNES:

Phase Rush is by far the best keystone for Viktor in season 11. ShowMaker pairs it with Manaflow Band, Transcendence, and Scorch, which is fantastic for lane pressure and bullying opponents during the early stages of the game.

Biscuit Delivery helps ShowMaker win trades. And Magical Footwear helps him get to the first item in his build faster.

 

ITEMS:

Luden’s Tempest is the  mythic item ShowMaker starts with. His pro build for Viktor in season 11 almost always continues with Muramana. ShowMaker usually purchases Tear of the Goddess on his first recall. With this, he aims to get maximum value out of Viktor’s Q – Siphon Power.

Lich Bane perfectly fits that idea as well. And while Rabadon’s Deathcap is the obvious end-game damage booster, Zhonya’s Hourglass is the best defensive item for Viktor in ShowMaker’s opinion.

If he is far ahead, ShowMaker frequently buys Mejai’s Soulstear to maximize his lead.

Sorcerer’s Shoes is the offensive boots option for Viktor, while Mercury’s Treads the defensive one. ShowMaker swaps between them accordingly.