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Faker LoL Yone Build

by Zaraki Kenpachi

T1 Faker Season 11 LoL Pro Build for Yone – Learn how T1 Faker plays Yone, which items he builds, and what is his rune choice. Here’s the entire season 11 Faker’s build guide to Yone.

 

Yone

The Unforgotten

Role: Mid

Type: Assassin

Faker’s stats on Yone:

Win Rate: 67%

KDA: 3.23

CS: 8.1

Abilities

Passive

Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.

Way of the Hunter
Q

  • Cooldown: 4
  • Cost: No Cost
  • Range: 450

Yone thrusts forward, dealing physical damage.On hit, grants a stack for n seconds. At 2 stacks, this skill causes Yone to dash forward with a wave of wind that Knocks Up for ? seconds and deal physical damage

Mortal Steel
W

  • Cooldown: 16
  • Cost: No Cost
  • Range: 700

Yone cleaves forward, dealing {{ basedamage* 0.5 }} + {{ max health damage* 50 }}% max Health physical damage and {{ basedamage* 0.5 }} + {{ max health damage* 50 }}% max Health magic damage.If Yone hits, he gains d Shield for n seconds. The amount of Shield increases for each champion struck.

Spirit Cleave
E

  • Cooldown: 22/19/16/13/10
  • Cost: No Cost
  • Range: Global

Yone enters a spirit form for r seconds, leaving your body behind for the duration and gaining {{ starting ms* 100 }}% ramping Move Speed. When the spirit form ends, Yone snaps back to his body and repeat {{ death mark percent* 100 }}% of all damage he dealt to champions during this time. You may Recast this skill during spirit form.Recast: End spirit form early.

Soul Unbound
R

  • Cooldown: 120/100/80
  • Cost: No Cost
  • Range: 1000

Yone strikes all enemies along a path for physical damage and magic damage, teleporting behind the last champion hit and Knocking Up victims towards Yone.

Fate Sealed

Skill Order

Q

  • Cooldown: 4
  • Cost: No Cost
  • Range: 450

Yone thrusts forward, dealing physical damage.On hit, grants a stack for n seconds. At 2 stacks, this skill causes Yone to dash forward with a wave of wind that Knocks Up for ? seconds and deal physical damage

Mortal Steel
E

  • Cooldown: 22/19/16/13/10
  • Cost: No Cost
  • Range: Global

Yone enters a spirit form for r seconds, leaving your body behind for the duration and gaining {{ starting ms* 100 }}% ramping Move Speed. When the spirit form ends, Yone snaps back to his body and repeat {{ death mark percent* 100 }}% of all damage he dealt to champions during this time. You may Recast this skill during spirit form.Recast: End spirit form early.

Soul Unbound
W

  • Cooldown: 16
  • Cost: No Cost
  • Range: 700

Yone cleaves forward, dealing {{ basedamage* 0.5 }} + {{ max health damage* 50 }}% max Health physical damage and {{ basedamage* 0.5 }} + {{ max health damage* 50 }}% max Health magic damage.If Yone hits, he gains d Shield for n seconds. The amount of Shield increases for each champion struck.

Spirit Cleave

Summoners Spells

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration.

VISION: Now grants vision of the target while ignited – does not reveal stealthed champions.

Cooldown    180 seconds

Ignite

Teleports your champion a short distance toward your cursor’s location.

Flash

Runes

Precision

Damaging attacks and abilities grant 2-5 adaptive force (levels 1-18) for 6 seconds, stacking up to 12 times to a max of 24-60. At full stacks, you heal for 9% (6% for ranged) of your damage against champions. Melee champions gain 2 stacks per basic attack on-hit. Damage-over-time effects and ongoing sources of damage (ex. Yorick’s Eulogy of the Isles.png Eulogy of the Isles) can grant one stack every 5 seconds.

Conqueror

Healing in excess of your maximum health is converted into a shield for an amount of up to 10 (+10% of Total Health). After 6 seconds, decays by 2.5% of the max shield value each second. Receiving healing, dealing or taking damage will refresh the shield duration to 6 seconds.

The rate of conversion is 20-100% (based on level) for healing from all sources.

OverHeal

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks) for a maximum of 18% attack speed.

Gain Legend stacks for every 20 points earned:

20 points for champion takedowns

20 points for epic monster takedowns

5 points for large monster kills

0.8 points for minion kills

Legend: Alacrity

Deal 8% more damage to champions who have less than 40% health. This does not apply to true damage.

Coup de Grace

Domination

Heal for 18 – 35 (based on level) (Adaptive ratio: +20% of Bonus Attack Damage or +10% of Ability Power) the next time you damage an enemy champion.

Cooldown: 20 seconds.

Taste Of Blood

Gain 1% (+ 2% per Bounty Hunter stack) omni vamp, up to 11% at 5 stacks.

Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.

Ravenous Hunter

OFFENSE – 9% Attack Speed

OFFENSE – Adaptive Force+9

FLEX – +8 Magic Resist

Bonus

Starting Items

  • 8 Attack Damage
  • 80 Health

Warmonger: Gain 2.5% Omnivamp.

Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.

Cost: 450 (450)

Doran’s Blade

Active – Consume: Drink the potion to restore 150 Health over 15 seconds.

You may carry up to 5 Health Potions.

Cost: 50 (50)

Health Potion

Core Items

  • 50 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • 12% Life Steal

Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 – 700 Shield for 3s. In addition, gain 15% Life Steal for 8s (90s cooldown).

Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.

Cost: 3400 (600)

Immortal Shield Bow

  • 70 Attack Damage
  • 20% Critical Strike Chance

Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.

Cost: 3400 (625)

Infinity Edge

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 20% Life Steal

Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 – 350 (based on level) Shield that decays slowly if you haven’t dealt or taken damage in the last 25 seconds.

Cost: 3400 (600)

Bloodthirster

Full Build

  • 50 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • 12% Life Steal

Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 – 700 Shield for 3s. In addition, gain 15% Life Steal for 8s (90s cooldown).

Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.

Cost: 3400 (600)

Immortal Shield Bow

  • 70 Attack Damage
  • 20% Critical Strike Chance

Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.

Cost: 3400 (625)

Infinity Edge

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 20% Life Steal

Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 – 350 (based on level) Shield that decays slowly if you haven’t dealt or taken damage in the last 25 seconds.

Cost: 3400 (600)

Bloodthirster

  • 40% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed

Spectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. In addition, Attacking 5 times causes Spectral Waltz to also grant 40% Attack Speed for the same duration.

Ghosted units ignore collision with other units.

Cost: 2500 (850)

Phantom Dancer

  • 40 Attack Damage
  • 40 Armor

Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).

Cost: 2800 (50)

Guardian Angel

  • – 35% Attack Speed
  • 45 Move Speed

Cost: 1100 (500)

Berserker’s Greaves

Situational Items

  • 40 Attack Damage
  • 20% Critical Strike Chance
  • 30 Magic Resist

Active – Quicksilver: Remove all crowd control debuffs (excluding Airborne) and also gain 50% Move Speed for 1 second (90s cooldown).

Cost: 3000 (225)

Mercurial Scimitar

  • 40 Attack Damage
  • 25% Attack Speed
  • 12% Life Steal

Mist’s Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target’s current Health.

Siphon: Attacking a champion 3 times deals 40 – 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).

Maximum Mist’s Edge damage dealt to monsters and minions is 60.

Item performance differs for melee and ranged users.

Cost: 3200 (425)

Blade of the Ruined King

  • 20 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed

Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Cost: 2500 (650)

Mortal Reminder

Quick Analysis

SUMMONER SPELLS:

Yone doesn’t struggle with any combination of Summoner’s Spells. In season 11, Faker swaps beteween Exhaust and Ignite regularly, while Flash is always on.

RUNES:

Conqueror is the standard mythic item for Yone in season 11 and Faker agress. He has tried Fleet Footwork rune build for Yone, but he sticks to the Conqueror one most of the games.

Faker is unique from the other pro players in the second row. He chooses Overheal rather than Triumph, and pairs it with the Bloodthirster item.

Legend: Alacrity and Coup de Grace are best options from the rest of the Precision tree.

And for the secondary runes, Faker always chooses Domination. Taste of Blood and Ravenous Hunter are incredible sources of healing and work fantastically with the rest of his pro item build.

ITEMS:

Immortal Shieldbow is the standard mythic item for Yone in season 11 and Faker agrees. He always starts his build this way, although he has gone for Blade of the Ruined Kings as first item in a couple of games, only when he really needs it.

Infinity Edge is the main source of damage for Yone and Faker prioritizes the item frequently. And contrary to most player, he rarely makes Phantom Dancer a priority. Faker usually finishes his Bloodthirster, then jumps to Guardian Angel or Mercurial Scimitar. This gives him the best survivability and the biggest chance of winning the game.

Berserker’s Greaves are Faker’s favorite boots for Yone in season 11. He sometimes opts for Mercury’s Treads, but only if he’s facing a full AP and CC team.