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huanfeng LoL Kai’sa Build

by Zaraki Kenpachi

DWG ShowMaker Season 11 Pro Build for Viktor – Learn a pro item build, rune choice, and skill order from the World Champion, exclusively for Viktor – DWG ShowMaker!

Kai’sa

Daughter of the Void

Role: Bottom

Type: Marksman

huanfeng’s stats on Kai’sa:

Win Rate: 75%

KDA: 3.81

CS: 9.1

Abilities

Passive

Kai’Sa’s basic attacks stack Plasma, dealing increasing bonus magic damage. Allies’ immobilizing effects help stack Plasma. Additionally, Kai’Sa’s item purchases upgrade her basic spells to have more powerful properties.

Second Skin
Q

  • Cooldown: 8/7.5/7/6.5/6
  • Cost: 55
  • Range: 600

Kai’Sa launches 6 missiles that split among nearby enemies, each dealing 45/61.25/77.5/93.75/110 (+0.6/0.75/0.9/1.05/1.2) (+f 7) physical damage. Additional hits on a champion or monster deal 25% damage (max: f 3 (+f 2) (+f 8)).Living Weapon – 100 Bonus Attack Damage (current: f 5) – Icathian Rain fires 12 missiles.Minions below 35% health take 200% damage.

Icathian Rain
W

  • Cooldown: 22/20/18/16/14
  • Cost: 55/60/65/70/75
  • Range: 3000

Kai’Sa fires a Void blast that grants True Sight on the first enemy hit, and triggers 2 stacks of Plasma, dealing magic damage based on the target’s stacks.Min Damage: 30/55/80/105/130 (+f 5) (+0.6) (+f 6)Max Damage: 30/55/80/105/130 (+f 7) (+0.6) (+f 8)Living Weapon – 100 Ability Power (current: f 3) – Void Seeker triggers 3 stacks of Plasma and refunds 70% cooldown on champion hit.

Void Seeker
E

  • Cooldown: 16/15/14/13/12
  • Cost: 30
  • Range: 1

Kai’Sa spends f 1 seconds Supercharging her Void Energy. She gains f 4% Movement Speed during the charge, and 40/50/60/70/80% Attack Speed for 4 seconds when charged.Living Weapon – 100% Attack Speed (current: f 2%) – Supercharge grants Invisibility for 0.5 seconds.Basic attacks reduce Supercharge’s cooldown by 0.5 seconds. Supercharge’s cast time and Movement Speed improve with Attack Speed.

Super Charge
R

  • Cooldown: 110/90/70
  • Cost: 100
  • Range: 1500/2250/3000

Kai’Sa warps to a location near an enemy champion affected by Plasma, gaining a shield that absorbs damage for n seconds.

Killer Instinct

Skill Order

Q

  • Cooldown: 8/7.5/7/6.5/6
  • Cost: 55
  • Range: 600

Kai’Sa launches 6 missiles that split among nearby enemies, each dealing 45/61.25/77.5/93.75/110 (+0.6/0.75/0.9/1.05/1.2) (+f 7) physical damage. Additional hits on a champion or monster deal 25% damage (max: f 3 (+f 2) (+f 8)).Living Weapon – 100 Bonus Attack Damage (current: f 5) – Icathian Rain fires 12 missiles.Minions below 35% health take 200% damage.

Icathian Rain
E

  • Cooldown: 16/15/14/13/12
  • Cost: 30
  • Range: 1

Kai’Sa spends f 1 seconds Supercharging her Void Energy. She gains f 4% Movement Speed during the charge, and 40/50/60/70/80% Attack Speed for 4 seconds when charged.Living Weapon – 100% Attack Speed (current: f 2%) – Supercharge grants Invisibility for 0.5 seconds.Basic attacks reduce Supercharge’s cooldown by 0.5 seconds. Supercharge’s cast time and Movement Speed improve with Attack Speed.

Super Charge
W

  • Cooldown: 22/20/18/16/14
  • Cost: 55/60/65/70/75
  • Range: 3000

Kai’Sa fires a Void blast that grants True Sight on the first enemy hit, and triggers 2 stacks of Plasma, dealing magic damage based on the target’s stacks.Min Damage: 30/55/80/105/130 (+f 5) (+0.6) (+f 6)Max Damage: 30/55/80/105/130 (+f 7) (+0.6) (+f 8)Living Weapon – 100 Ability Power (current: f 3) – Void Seeker triggers 3 stacks of Plasma and refunds 70% cooldown on champion hit.

Void Seeker

Summoners Spells

Heals the caster and the allied champion nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for 90 − 345 (based on champion level), while also granting both targets 30% Movement speed icon.png multiplicative bonus movement speed for 1 second. Champions affected by Heal within 35 seconds cause subsequent Heal casts on them to restore 50% less health.

Cooldown: 240 seconds

Heal

Teleports your champion a short distance toward your cursor’s location.

Cooldown: 300 seconds

Flash

Runes

Domination

Basic attacking an enemy champion grants 110% bonus Attack Speed for your next 3 basic attacks. While active, Hails of Blade removes the attack speed cap.

Hail of Blades lasts 3 seconds, and each basic attack refreshes the duration to 2 seconds.

Cooldown: 8 seconds

Hail Of Blade

Heal for 18 – 35 (based on level) (Adaptive ratio: +20% of Bonus Attack Damage or +10% of Ability Power) the next time you damage an enemy champion.

Cooldown: 20 seconds.

Taste of Blood

Gain 1% (+ 2% per Bounty Hunter stack) omni vamp, up to 11% at 5 stacks.

Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.

Eye ball collection

Gain 5 (+8 per Bounty Hunter stack) out of combat Movement Speed.

Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.

On Twisted Treeline, each altar counts as a champion takedown.

Ravenous Hunter

Precision

Damaging an enemy champion increases your mana regeneration by 1.5 − 11 (based on level) mana per second, reduced to 80% effectiveness for ranged champions, for 4 seconds. When triggering this effect, energy users regenerate 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or 15% of your maximum energy.

Note

On Manaless champions, the rune is exchanged with Rune Triumph.png Triumph.

Presence of Mind

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks) for a maximum of 18% attack speed.

Gain Legend stacks for every 20 points earned:

20 points for champion takedowns

20 points for epic monster takedowns

5 points for large monster kills

0.8 points for minion kills

Legend: Alacrity
Bonus

Offense- +9% Attack Speed

OFFENSE – Adaptive Force+9

FLEX – +8 Magic Resist

Starting Items

  • 15 Ability Power
  • 70 Health

Focus: Attacks deal an additional 5 physical damage to minions.

Siphon: Killing a minion restores 6 Mana. If you can’t gain Mana, restore 3 Health instead.

Cost: 400 (400)

Doran’s Blade

Active – Consume: Drink the potion to restore 150 Health over 15 seconds.

You may carry up to 5 Health Potions.

Cost: 50 (50)

Health Potion

Core Items

  • 65 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance

Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.

Mythic Passive: Grants all other Legendary items 10% Attack Speed.

Cost: 3400 (625)

Kraken Slayer

  • 35 Attack Damage
  • 860 Mana
  • 15 Ability Haste

Awe: Gain bonus Attack Damage equal to 2% max Mana.

Shock: When targetting champions, physical damage Ability strikes and Attacks ( On-Hit) apply an additional (4% max Mana) physical damage.

Cost: 2600 (2600)

Muramana

  • 25 Attack Damage
  • 40% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed

Wind’s Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40-70% () Attack Damage) physical damage. Bolts apply On-Hit effects and can Critically Strike.

Item is for Ranged champions only.

Cost: 3400 (1175)

Runaan’s Hurricane

Full Build

  • 65 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance

Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.

Mythic Passive: Grants all other Legendary items 10% Attack Speed.

Cost: 3400 (625)

Kraken Slayer

  • 35 Attack Damage
  • 860 Mana
  • 15 Ability Haste

Awe: Gain bonus Attack Damage equal to 2% max Mana.

Shock: When targetting champions, physical damage Ability strikes and Attacks ( On-Hit) apply an additional (4% max Mana) physical damage.

Cost: 2600 (2600)

Muramana

  • 25 Attack Damage
  • 40% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed

Wind’s Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40-70% () Attack Damage) physical damage. Bolts apply On-Hit effects and can Critically Strike.

Item is for Ranged champions only.

Cost: 3400 (1175)

Runaan’s Hurricane

  • 70 Attack Damage
  • 20% Critical Strike Chance

Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.

Cost: 3400 (625)

Infinity Edge

  • 40 Attack Damage
  • 40 Armor

Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).

Cost: 2800 (50)

Gaurdian Angel

  • 35% Attack Speed
  • 45 Move Speed

Cost: 1100 (500)

Berzrker’s Greaves

Situational Items

  • 20 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed

Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Cost: 2500 (650)

Mortal Reminder

  • 65 Ability Power
  • 45 Armor
  • 10 Ability Haste

Active – Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

Cost: 2500 (50)

Zhonya’s Hourglass

  • 120 Ability Power

Magical Opus: Increases your total Ability Power by 35%.

Cost: 3800 (1300)

Rabadon’s Deathcap

Quick Analysis

SUMMONER SPELLS:

Huenfeng’s only combination of Summoner’s Spells for Kai’Sa in season 11 is Heal + Flash.

RUNES:

Hail of Blades is the new go-to keystone for Kai’Sa in season 11. huanfeng has picked it up in 100% of the time, along with Taste of Blood, Eyeball Collection, and Ravenous Hunter. This rune build provides Kai’Sa with enough damage and survivability throughout the game.

Presence of Mind is a super strong rune for team fighting and huanfeng runs it on Kai’Sa in every game. And Legend: Alacrity is here for the extra attack speed. 

For the bonus stats, huanfeng picks up attack speed, attack damage, and armor or magic resist depending on the enemy matchup.

ITEMS:

Like most pro ADC players, huanfeng goes for Kraken Slayer as his mythic item choice for Kai’sa in season 11. Its passive works extremely well with Kai’Sa’s kit. But huanfeng takes the most out of it by rushing Runaan’s Hurricane and Muramana for attack speed and on-hit damage.

Then, huanfeng makes Infinity Edge a priority, as a final DPS push to his pro build. And Guardian Angel is his last defensive step to becoming unstoppable.

However, if huanfeng is in a full AD team or his enemies are building a lot of armor, then he goes for the AP items later on in his build. Rabadon’s Deathcap is a massive damage boost, while Zhonya’s Hourglass a life-saver. And if he sticks to the traditional Kai’Sa build, huanfeng almost always purchases Mortal Reminder.