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Nuguri LoL Gragas Build

by Zaraki Kenpachi

Nuguri Season 11 Pro Build for Gragas– the best Gragas runes and items for solo queue in s11!

Gragas

The Rabble Rouser

Role: Top, Jungle

Type: Fighter, Mage

Nuguri’s stats on Gragas:

Win Rate: 80%

KDA: 2.79

CS: 8

Abilities

Passive

Gragas periodically heals upon using a skill.

Happy Hour
Q

  • Cooldown: 11/10/9/8/7
  • Cost: 60/65/70/75/80
  • Range: 850

Gragas rolls a cask that explodes after 4 seconds, dealing between magic damage and magic damage and Slowing for between 40/45/50/55/60 and {{ effect 2amount* 1.5 }}% for 2 seconds. The damage and Slow increase with time the cask spent before exploding. Gragas can Recast to detonate the cask early.

Barrel Role
W

  • Cooldown: 5
  • Cost: 30
  • Range: 20

Gragas guzzles his brew, reducing incoming damage by n for 2.5 seconds. After finishing his drink, his next Attack deals an additional plus 7% max Health magic damage to the target and surrounding enemies.

Drunken Rage
E

  • Cooldown: 16/15/14/13/12
  • Cost: 50
  • Range: 600

Gragas charges forward, colliding with the first enemy, Knocking Up nearby enemies for 1 second and dealing magic damage to them.This Ability’s Cooldown is reduced by f 1 seconds if Gragas collides with an enemy.

Body Slam
R

  • Cooldown: 120/100/80
  • Cost: 100
  • Range: 825

Cassiopeia unleashes a petrifying gaze, dealing magic damage and Stunned enemies facing her for n seconds. Enemies facing away are Slowed by t% decaying over the same duration instead.

Explosive Cask

Skill Order

Q

  • Cooldown: 11/10/9/8/7
  • Cost: 60/65/70/75/80
  • Range: 850

Gragas rolls a cask that explodes after 4 seconds, dealing between magic damage and magic damage and Slowing for between 40/45/50/55/60 and {{ effect 2amount* 1.5 }}% for 2 seconds. The damage and Slow increase with time the cask spent before exploding. Gragas can Recast to detonate the cask early.

Barrel Role
E

  • Cooldown: 16/15/14/13/12
  • Cost: 50
  • Range: 600

Gragas charges forward, colliding with the first enemy, Knocking Up nearby enemies for 1 second and dealing magic damage to them. This Ability’s Cooldown is reduced by f 1 seconds if Gragas collides with an enemy.

Body Slam
W

  • Cooldown: 5
  • Cost: 30
  • Range: 20

Gragas guzzles his brew, reducing incoming damage by n for 2.5 seconds. After finishing his drink, his next Attack deals an additional plus 7% max Health magic damage to the target and surrounding enemies.

Drunken Rage

Summoners Spells

Teleports your champion a short distance toward your cursor’s location.

Cooldown: 300 seconds

Flash

After channeling for 4 seconds, teleports your champion to targeted allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level

Cooldown: 300 seconds

Teleport

Runes

Sorcery

Damaging a champion with an ability hurls a comet at their location dealing 30 – 100 (based on level) (Adaptive ratio: +35% of Bonus Attack Damage or +20% of Ability Power) adaptive damage.

If Arcane Comet is on cooldown, damaging a champion with an ability reduces its cooldown (cannot occur more frequently than once every 0.5 second) as follows:

Single target spells: 20%

Area of effect and multi target spells: 10% per enemy hit

Damage over time: 5%

20 – 8 seconds Cooldown (based on level).

Arcane Comet

Hitting enemy champions with a spell grants 25 maximum Mana, up to 250 Mana.

Upon earning 250 Mana, Manaflow Band restores 1% of your missing Mana every 5 seconds.

15 seconds cooldown.

Maneflow Band

Gain bonuses upon reaching the following levels:

Level 5: 5 ability haste.

Level 8: 5 ability haste.

Level 11: On champion takedowns, reduce the remaining cooldown of your basic abilities by 20%.

Transcendence

Your next ability hit sets champions on fire dealing 15 – 35 (based on level) bonus magic damage after 1 second.

10 seconds cooldown.

Scorch

Inspiration

You get free

Slightly Magical Boots at 12 minutes (-45 seconds per takedown), but you cannot buy boots before then.

Slightly Magical Boots give you an additional +10 Movement Speed.

Magical Footwear

Gain a

Total Biscuit of Everlasting Will every 2 minutes, until 6 minutes. If the inventory is full while receiving a biscuit, it will appear as soon as a place in the inventory is freed.

Biscuits restore 10% of your missing Health and Mana over 5 seconds (Calculated upon consuming the biscuit). Consuming any Biscuit increases your Mana cap by 50 permanently.

You will also gain the increased mana if you sell the biscuit for 30 gold.

Manaless Champions restore 12% missing Health instead.

Biscuit Delivery
Bonus

OFFENSE – Adaptive Force+9

OFFENSE – Adaptive Force+9

FLEX – +8 Magic Resist

Starting Items

  • 15 Ability Power
  • 70 Health

Focus: Attacks deal an additional 5 physical damage to minions.

Siphon: Killing a minion restores 6 Mana. If you can’t gain Mana, restore 3 Health instead.

Cost: 400 (400)

Doran’s Ring

Active – Consume: Drink the potion to restore 150 Health over 15 seconds.

You may carry up to 5 Health Potions.

Cost: 50 (50)

Health Potion x 2

Core Items

  • 90 Ability Power
  • 300 Health
  • 15 Ability Haste

Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).

Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Damaging a new champion will extend the duration of the Move Speed bonus.

Cost: 3200 (900)

Night Harvester

  • 65 Ability Power
  • 860 Mana

Awe: Gain bonus Ability Power equal to 5% bonus Mana.

Empyrean: Increase your total Mana by 5% (+2.5% per 100 Ability Power).

Cost: 3000 (3000)

Seraph’s Embrace

  • 65 Ability Power
  • 45 Armor
  • 10 Ability Haste

Active – Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

Cost: 2500 (50)

Zhonya’s Hourglass

Full Build

  • 90 Ability Power
  • 300 Health
  • 15 Ability Haste

Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).

Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Damaging a new champion will extend the duration of the Move Speed bonus.

Cost: 3200 (900)

Night Harvester

  • 65 Ability Power
  • 860 Mana

Awe: Gain bonus Ability Power equal to 5% bonus Mana.

Empyrean: Increase your total Mana by 5% (+2.5% per 100 Ability Power).

Cost: 3000 (3000)

Seraph’s Embrace

  • 65 Ability Power
  • 45 Armor
  • 10 Ability Haste

Active – Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

Cost: 2500 (50)

Zhonya’s Hourglass

  • 120 Ability Power

Magical Opus: Increases your total Ability Power by 35%.

Cost: 3800 (1300)

Rabadon’s Deathcap

  • 70 Ability Power
  • 250 Health

Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Cost: 2500 (450)

Morellonomicon

  • 18 Magic Penetration
  • 45 Move Speed

Cost: 1100 (800)

Ionian Boots of Lucidity

Situational Items

  • 20 Ability Power
  • 100 Health

Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.

Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

Obtained Glory stacks are preserved between this item and Dark Seal.

Cost: 1600 (1250)

Mejai’s Soulstealer

  • 80 Ability Power
  • 10% Move Speed

Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage (2.5s cooldown).

Cost: 3000 (600)

Lich Bane

  • 100 Ability Power

Hypershot: Damaging a champion with a non-targeted Ability at over 750 range or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.

The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.

Cost: 3000 (700)

Horizon Focus

Quick Analysis

SUMMONER SPELLS:

Nuguri favors Flash and Teleport on Gragas in all of his games.

RUNES:

When it comes to keystones, Nuguri runs Arcane Comet most of the time. It provides him with enough early damage, as well as fantastic poke potential during the laning phase.

Manaflow Band and Transcedence are super useful runes for any champion, especially Gragas. And Scorch helps Nuguri deal the most amount of damage possible early on.

For secondary items, Magical Footwear and Biscuit Delivery are the best choices because you can save gold and stay in lane longer.

ITEMS:

Night Harvester is the mythic item Nuguri goes for on Gragas in season 11. The item is incredibly powerful and Nuguri always tries to purchase it as quickly as possible. He usually pairs it with Seraph’s Embrace and Zhonya’s Hourglass as parts of his core build.

Rabadon’s Deathcap and Morellonomicon are super-offensive purchases and should be taken advantage of. Gragas scales extremely well with raw AP, and Nuguri recognizes that.H

However, Nuguri oftentimes goes for Horizon Focus just to maximize the damage of his ultimate.