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Doublelift LoL Samira Build

by Zaraki Kenpachi

Doublelift Season 11 Pro Build for Samira – the best Samira runes and items for solo queue in s11!

Samira

The Desert Rose

Role: Bottom

Type: Marksman

Doublelift’s stats on Samira:

Win Rate: 100%

KDA: 4.94

CS: 8.5

Abilities

Passive

Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira’s attacks in melee range deal additional magic damage. Samira’s attacks against enemies affected by Immobilizing effects knock them up.

Daredevil Impulse
Q

  • Cooldown: 6/5/4/3/2
  • Cost: 30
  • Range: 950

Samira fires a shot, dealing c physical damage to the first enemy hit.If this ability is cast towards an enemy in melee range, Samira will instead slash with her sword, dealing c physical damage.

Flair
W

  • Cooldown: 30/28/26/24/22
  • Cost: 60
  • Range: 325

Samira slashes around her for 1 second, damaging enemies twice for c physical damage each and destroying any enemy missiles that enter the area.

Blade Whirl
E

  • Cooldown: 20/18/16/14/12
  • Cost: 40
  • Range: 600

Samira dashes through an enemy or ally, slashing enemies she passes through dealing magic damage and gaining {{ bonusattackspeed* 100 }}% Attack Speed for 3 seconds. Enemy champion takedowns refresh Wild Rush’s cooldown.

Wild Rush
R

  • Cooldown: 110/100/90
  • Cost: 100
  • Range: 1400

Lucian fires rapidly in a direction for n seconds or until he Recasts. Each shot deals t physical damage to the first enemy hit.While firing, Lucian may use Relentless Pursuit.Total Damage: physical damage

Inferno Trigger

Skill Order

Q

  • Cooldown: 6/5/4/3/2
  • Cost: 30
  • Range: 950

Samira fires a shot, dealing c physical damage to the first enemy hit.If this ability is cast towards an enemy in melee range, Samira will instead slash with her sword, dealing c physical damage.

Flair
E

  • Cooldown: 20/18/16/14/12
  • Cost: 40
  • Range: 600

Samira dashes through an enemy or ally, slashing enemies she passes through dealing magic damage and gaining {{ bonusattackspeed* 100 }}% Attack Speed for 3 seconds. Enemy champion takedowns refresh Wild Rush’s cooldown.

Wild Rush
W

  • Cooldown: 30/28/26/24/22
  • Cost: 60
  • Range: 325

Samira slashes around her for 1 second, damaging enemies twice for c physical damage each and destroying any enemy missiles that enter the area.

Blade Whirl

Summoners Spells

Teleports your champion a short distance toward your cursor’s location.

Cooldown: 300 seconds

Flash

Heals the caster and the allied champion nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for 90 − 345 (based on champion level), while also granting both targets 30% Movement speed icon.png multiplicative bonus movement speed for 1 second. Champions affected by Heal within 35 seconds cause subsequent Heal casts on them to restore 50% less health.

Cooldown: 240 seconds

Heal

Runes

Precision

Damaging attacks and abilities grant 2-5 adaptive force (levels 1-18) for 6 seconds, stacking up to 12 times to a max of 24-60. At full stacks, you heal for 9% (6% for ranged) of your damage against champions. Melee champions gain 2 stacks per basic attack on-hit. Damage-over-time effects and ongoing sources of damage (ex. Yorick’s Eulogy of the Isles.png Eulogy of the Isles) can grant one stack every 5 seconds

Conqueror

Champion takedowns restore 12% of your missing health and grants an additional 20 gold after a 1 second delay.

Triumph

– Gain 0.6% life steal for every Legend stack (max 15 stacks) for a maximum of 9% life steal.

Gain Legend stacks for every 20 points earned:

20 points for champion takedowns

20 points for epic monster takedowns

5 points for large monster kills

0.8 points for minion kills

Legend: Bloodline

Deal 5% bonus damage while below 60% of your maximum health. This increases based on your missing health, up to 11% bonus damage while below 30% of your maximum health.

Last Stand

Domination

Collect eyeballs for champion takedowns. Gain an Adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an Adaptive bonus of 6 Attack Damage, or 10 Ability Power for a total of 18 Attack Damage, or 30 Ability Power.

Collect 1 eyeball per champion takedown.

Eyeball Collection

Gain 1% (+ 2% per Bounty Hunter stack) omni vamp, up to 11% at 5 stacks.

Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.

Ravenous Hunter
Bonus

Offense- +9% Attack Speed

OFFENSE – Adaptive Force+9

FLEX – +8 Magic Resist

Starting Items

  • 15 Ability Power
  • 70 Health

Focus: Attacks deal an additional 5 physical damage to minions.

Siphon: Killing a minion restores 6 Mana. If you can’t gain Mana, restore 3 Health instead.

Cost: 400 (400)

Doran’s Blade

Active – Consume: Drink the potion to restore 150 Health over 15 seconds.

You may carry up to 5 Health Potions.

Cost: 50 (50)

Health Potion

Core Items

  • 50 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • 12% Life Steal

Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 – 700 Shield for 3s. In addition, gain 15% Life Steal for 8s (90s cooldown).

Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.

Cost: 3400 (600)

Immortal Shieldbow

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 12 Lethality

Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.

Cost: 3000 (425)

The Collector

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 20% Life Steal

Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 – 350 (based on level) Shield that decays slowly if you haven’t dealt or taken damage in the last 25 seconds.

Cost: 3400 (600)

Bloodthirster

Full Build

  • 50 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • 12% Life Steal

Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 – 700 Shield for 3s. In addition, gain 15% Life Steal for 8s (90s cooldown).

Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.

Cost: 3400 (600)

Immortal Shieldbow

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 12 Lethality

Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.

Cost: 3000 (425)

The Collector

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 20% Life Steal

Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 – 350 (based on level) Shield that decays slowly if you haven’t dealt or taken damage in the last 25 seconds.

Cost: 3400 (600)

Bloodthirster

  • 70 Attack Damage
  • 20% Critical Strike Chance

Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.

Cost: 3400 (625)

Infinity Edge

  • 35 Attack Damage
  • 20% Critical Strike Chance
  • 25% Armor Penetration

Giant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.

Max damage increase reached when Health difference is greater than 2000.

Cost: 2900 (850)

Lord Dominik’s Regard

  • 35% Attack Speed
  • 45 Move Speed

Cost: 1100 (500)

Berzrker’s Greaves

Situational Items

  • 40 Attack Damage
  • 40 Armor

Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).

Cost: 2800 (50)

Guardian Angel

  • 40 Attack Damage
  • 20% Critical Strike Chance
  • 30 Magic Resist

Active – Quicksilver: Remove all crowd control debuffs (excluding Airborne) and also gain 50% Move Speed for 1 second (90s cooldown).

Cost: 3000 (225)

Mercurial Scimitar

  • 20 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed

Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Cost: 2500 (650)

Mortal Reminder

Quick Analysis

SUMMONER SPELLS:

Flash + Heal is the standard ADC combo and Doublelift uses it on Samira as well. However, Cleanse can be very useful especially against heavy CC team.

RUNES:

Conqueror is still the best keystone for Samira and it’s also Doublelift’s personal choice. Samira is a type of champion that gets into her enemies’ faces, so the extra damage and dealing from Conqueror helps her a lot.

Doublelift goes with Triumph, Legend: Bloodline, and Last Stand for the rest of his Precision runes. If you look at it, his primary goal is to get as much healing as possible. He understands Samira’s playstyle very well and knows that without lifesteal, she is a very vulnerable pick.

As for the secondary runes, Eyeball Collection and Ravenous Hunter are Doublelift’s choices. Ravenous Hunter significantly increases Samira’s lifesteal potential and Eyeball Collection is a free AD buff that lasts for the entire game.

ITEMS:

Immortal Shieldbow is the mythic item that Doublelift goes for as Samira. The shield doubles Samira’s defensiveness, which is exactly what Doublelift wants. Plus, the item has the most important stats for Samira: attack damage, attack speed, critical chance, and lifesteal.

The Collector and Bloodthirster are parts of Doublelift’s core build for this champion. The idea here is to have as much damage as possible while being able to heal all the damage taken.

Infinity Edge and Lord Dominik’s Regard are great items to finish the game with. And as for boots, Doublelifts prefers Berserker’s Greaves on Samira.

The defensive options may way vary from game to game. But Guardian Angel and Mercurial Scimitar are Doublelift’s best choices.