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Spica: LoL Kayn Build

by Zaraki Kenpachi

TSM Spica Season 11 Pro Build for Graves – the best Graves runes and items for solo queue in s11! Learn the best build, runes, and items for Graves in season 11 from TSM Spica

Kayn

The Shadow Reaper

Role: Jungle

Type: Assassin

Spica’s stats on Kayn:

Win Rate: 75%

KDA: 6:19

CS: 6.6

Abilities

Passive

Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. Either the Darkin will triumph, or Kayn will master Rhaast and become the Shadow Assassin.

Darkin: Heal for a percentage of spell damage dealt to champions.

Shadow Assassin: For the first few seconds in combat with enemy champions, deal bonus damage.

The Darkin Scythe
Q

  • Cooldown: 7/6.5/6/5.5/5
  • Cost: 50
  • Range: 350

Kayn dashes forward to strike nearby enemies. Both dash and strike deal 65/85/105/125/145 (+0.65) physical damage.Darkin: Deal a percentage of the target’s maximum health instead.Deals 40 bonus physical damage to minions and monsters.

Reaping Slash
W

  • Cooldown: 13/12/11/10/9
  • Cost: 60/65/70/75/80
  • Range: 700

Kayn deals 90/135/180/225/270 (+1.3) physical damage and slows enemies hit by 90%, decaying over the next 1.5 seconds.Shadow Assassin: Gain extra range and the ability to move during Blade’s Reach.Darkin: Gain a knock up.

Blades Reach
E

  • Cooldown: 21/19/17/15/13
  • Cost: 90
  • Range: 400

Kayn gains 40% movement speed and the ability to walk through terrain for 7/7.5/8/8.5/9 seconds. When he first enters terrain, he is healed for 100/115/130/145/160 (+0.4).Shadow Assassin: Cooldown is set to n seconds, gain more movement speed, and slow immunity.Maximum duration in combat with enemy champions: 1.5 seconds.Immobilizing effects and spending more than 1.5 consecutive seconds outside of terrain end Shadow Step immediately.

Shadow Step
R

  • Cooldown: 120/100/80
  • Cost: 100
  • Range: 550

Kayn infests an enemy champion he has recently damaged, becoming untargetable for up to n seconds. Reactivate to end this effect early. When Umbral Trespass ends, the target takes physical damage. Shadow Assassin: Gains extra range (both when entering and exiting Kayn’s victim) and refreshes The Darkin Scythe on exit.Darkin: Deals percent maximum health damage and heals for a percentage of target maximum health.

Umbral

Skill Order

Q

  • Cooldown: 7/6.5/6/5.5/5
  • Cost: 50
  • Range: 350

Kayn dashes forward to strike nearby enemies. Both dash and strike deal 65/85/105/125/145 (+0.65) physical damage.Darkin: Deal a percentage of the target’s maximum health instead.Deals 40 bonus physical damage to minions and monsters.

Reaping Slash
W

  • Cooldown: 13/12/11/10/9
  • Cost: 60/65/70/75/80
  • Range: 700

Kayn deals 90/135/180/225/270 (+1.3) physical damage and slows enemies hit by 90%, decaying over the next 1.5 seconds.Shadow Assassin: Gain extra range and the ability to move during Blade’s Reach.Darkin: Gain a knock up.

Blades Reach
E

  • Cooldown: 21/19/17/15/13
  • Cost: 90
  • Range: 400

Kayn gains 40% movement speed and the ability to walk through terrain for 7/7.5/8/8.5/9 seconds. When he first enters terrain, he is healed for 100/115/130/145/160 (+0.4).Shadow Assassin: Cooldown is set to n seconds, gain more movement speed, and slow immunity.Maximum duration in combat with enemy champions: 1.5 seconds.Immobilizing effects and spending more than 1.5 consecutive seconds outside of terrain end Shadow Step immediately.

Shadow Step

Summoners Spells

Deals 390 − 1000 (based on champion level) true damage to the target epic, large or medium monster, enemy minion, or pet.

Using Smite against a large monster Heal power.png heals for 70 (+ 10% of your maximum health).

  • Cooldown:15 seconds
  • Recharge time: 90 seconds
Smite

Teleports your champion a short distance toward your cursor’s location.

  • Cooldown: 300 seconds
Flash

Runes

Precision

Damaging attacks and abilities grant 2-5 adaptive force (levels 1-18) for 6 seconds, stacking up to 12 times to a max of 24-60. At full stacks, you heal for 9% (6% for ranged) of your damage against champions. Melee champions gain 2 stacks per basic attack on-hit. Damage-over-time effects and ongoing sources of damage (ex. Yorick’s Eulogy of the Isles.png Eulogy of the Isles) can grant one stack every 5 seconds

Conqueror

– Champion takedowns restore 12% of your missing health and grants an additional 20 gold after a 1 second delay

Triumph

Legend stack (max 10 stacks) for a maximum of 30% tenacity.

Gain Legend stacks for every 20 points earned:

20 points for champion takedowns

20 points for epic monster takedowns

5 points for large monster kills

0.8 points for minion kills

Legend: Tenacity

Deal 5% bonus damage while below 60% of your maximum health. This increases based on your missing health, up to 11% bonus damage while below 30% of your maximum health.

Last Stand

Domonation

After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5 seconds.

If the triggering effect deals damage it will also benefit from the penetration.

Cooldown: 4 seconds (On expiration).

Sudden Impact

Gain 1% (+ 2% per Bounty Hunter stack) omni vamp, up to 11% at 5 stacks.

Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.

Ravenous Hunter
Bonus

Offense- Adaptive Force +9

OFFENSE – Adaptive Force+9

FLEX – +6 Armor

Starting Items

  • 10% Omnivamp vs. Monsters

Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.

Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 – 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.

Huntsman: Killing Large Monsters grants bonus experience.

Recoup: Regen up to 8 – 18 (based on level) mana per second when in the Jungle or River.

Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Cost: 350 (350)

Ember Knife

Active – Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

Cost: 150 (150)

Refillable Potion

Core Items

  • 45 Attack Damage
  • 400 Health
  • 20 Ability Haste
  • 150% Base Health Regen

Active – Thirsting Slash: Deal (110% Attack Damage) physical damage to nearby enemies. Restore (20% Attack Damage + 12% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).

Spite: Gain 1% Attack Damage for each 5% missing Health (max 15%).

Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Cost: 3300 (200)

Goredrinker

  • 40 Attack Damage
  • 300 Health
  • 25 Ability Haste

Carve: Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).

Butcher: Damaging Abilities and Attacks ( On-Hit) against fully Carved enemies deal an additional 5% missing Health physical damage.

Damage over time effects deal 40% Butcher damage (0.5s cooldown).

Cost: 3300 (1050)

Black Cleaver

  • 50 Attack Damage
  • 400 Health

Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds.

Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 5 seconds (60s cooldown).

Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.

Cost: 3100 (725)

Sterak’s Gage

Full Build

  • 45 Attack Damage
  • 400 Health
  • 20 Ability Haste
  • 150% Base Health Regen

Active – Thirsting Slash: Deal (110% Attack Damage) physical damage to nearby enemies. Restore (20% Attack Damage + 12% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).

Spite: Gain 1% Attack Damage for each 5% missing Health (max 15%).

Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Cost: 3300 (200)

Goredrinker

  • 40 Attack Damage
  • 300 Health
  • 25 Ability Haste

Carve: Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).

Butcher: Damaging Abilities and Attacks ( On-Hit) against fully Carved enemies deal an additional 5% missing Health physical damage.

Damage over time effects deal 40% Butcher damage (0.5s cooldown).

Cost: 3300 (1050)

Black Cleaver

  • 50 Attack Damage
  • 400 Health

Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds.

Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 5 seconds (60s cooldown).

Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.

Cost: 3100 (725)

Sterak’s Gage

  • 50 Attack Damage
  • 40 Armor
  • 15 Ability Haste

Ignore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.

Defy: Champion takedowns cleanse Ignore Pain’s remaining damage pool, grant you 30% Move Speed for 2 seconds and restore 10% of max Health over the duration.

Cost: 3100 (325)

Deaths Dance

  • 40 Attack Damage
  • 40 Armor

Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).

Cost: 2800 (50)

Gaurdian Angel

  • 20 Armor
  • 45 Move Speed

Reduces incoming damage from Attacks by 12%.

Cost: 1100 (500)

Plated Steel Caps

Situational Items

  • 50 Attack Damage
  • 50 Magic Resist
  • 15 Ability Haste

Lifeline: Upon taking magic damage that would reduce Health below 30%, gain (200 + 20% max Health) magic damage Shield for 5 seconds (60s cooldown).

Cost: 3100 (700)

Maw of Malmortius

  • 450 Health
  • 40 Magic Resist
  • 10 Ability Haste
  • 100% Base Health Regen

Boundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%.

Cost: 2900 (850)

Spirit Visage

  • 350 Health
  • 60 Armor

Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 2 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 2 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Cost: 2700 (1000)

Thornmail

Quick Analysis

SUMMONER SPELLS:

Smite and Flash are the default Summoner’s Spells for Kayn.

RUNES:

Best rune choice for Kayn in Season 11 is Conqueror. Spica almost never picks up another keystone and he is always pairs it with Triumph, Legend: Tenacity, and Last Stand. This combination of runes favor both of Kayn’s forms, so no matter which one Spica is going, he gets the optimal value every time.

His secondary runes almost never change as well. Sudden Impact is just too valuable for Kayn and Spica doesn’t want to miss on it. The same goes for Ravenous Hunter which boosts Kayn’s lifesteal up through the roof.

ITEMS:

When it comes to the mythic item, Spica doesn’t differ much from the rest of the LoL players. His choice is always Goredrinker just because of the raw power it gives to Kayn’s attacks.

The second and the third items are often Black Cleaver and Sterak’s Gage. However if Spica goes with the assassin form, he leans towards the damaging items like Death’s Dance and Maw of Malmortius.

Spica is known to purchase Guardian Angel in almost every game with Kayn. It is the best defensive and offensive tool, so it’s one of Spica’s priorities as well. Also, Spirit Visage and Thornmail are defensive items that Spica regularly builds on Kayn when he is in danger.