Home » DoubleLift LoL Kog’Maw Build

DoubleLift LoL Kog’Maw Build

by Zaraki Kenpachi

Doublelift Season 11 Pro Build for Kog’Maw – The best Kog’Maw runes and items for solo queue in s11!

Kog’Maw

The Mouth of the Abyss

Role: Bottom

Type: Marksman

Doublelift’s stats on Kog’Maw:

Win Rate: 67%

KDA: 3.7

CS: 7.7

Abilities

Passive

4 seconds after dying, Kogmaw explodes, dealing true damage to surrounding enemies.

Icathian Surprise
Q

  • Cooldown: 8
  • Cost: 40
  • Range: 1175

Passive: Kog’Maw gains 15/20/25/30/35% bonus attack speed.Active: Launches a corrosive projectile that deals 90/140/190/240/290 (+0.7) Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by 20/22/24/26/28% for 4 seconds.

Caustic Spittle
W

  • Cooldown: 17
  • Cost: 40
  • Range: 530

For 8 seconds, Kog’Maw’s basic attacks gain 130/150/170/190/210 range and deal 3/3.75/4.5/5.25/6% (+f 1)% of the target’s maximum health as bonus magic damage.

Bio-Arcane Barrage
E

  • Cooldown: 12
  • Cost: 80/90/100/110/120
  • Range: 1200

Deals 75/120/165/210/255 (+0.5) Magic Damage to enemies hit and leaves a trail on the ground for 4 seconds, slowing enemies in it by 20/28/36/44/52%.

Void Ooze
R

  • Cooldown: 2/1.5/1
  • Cost: 40
  • Range: 1300/1550/1800

Fires an artillery shot, damaging enemies above 40% health for c to c magic damage based on their missing health.If enemies are below 40% health, they take c magic damage instead.Each subsequent shot within n seconds costs t more Mana (max p).

Living Artillery

Skill Order

W

  • Cooldown: 17
  • Cost: 40
  • Range: 530

For 8 seconds, Kog’Maw’s basic attacks gain 130/150/170/190/210 range and deal 3/3.75/4.5/5.25/6% (+f 1)% of the target’s maximum health as bonus magic damage.

Bio-Arcane Barrage
Q

  • Cooldown: 16/15/14/13/12
  • Cost: 30
  • Range: 1

Kai’Sa spends f 1 seconds Supercharging her Void Energy. She gains f 4% Movement Speed during the charge, and 40/50/60/70/80% Attack Speed for 4 seconds when charged.Living Weapon – 100% Attack Speed (current: f 2%) – Supercharge grants Invisibility for 0.5 seconds.Basic attacks reduce Supercharge’s cooldown by 0.5 seconds. Supercharge’s cast time and Movement Speed improve with Attack Speed.

Caustic Spittle
E

  • Cooldown: 12
  • Cost: 80/90/100/110/120
  • Range: 1200

Deals 75/120/165/210/255 (+0.5) Magic Damage to enemies hit and leaves a trail on the ground for 4 seconds, slowing enemies in it by 20/28/36/44/52%.

Void Ooze

Summoners Spells

Teleports your champion a short distance toward your cursor’s location.

Cooldown: 300 seconds

Flash

Heals the caster and the allied champion nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for 90 − 345 (based on champion level), while also granting both targets 30% Movement speed icon.png multiplicative bonus movement speed for 1 second. Champions affected by Heal within 35 seconds cause subsequent Heal casts on them to restore 50% less health.

Cooldown: 240 seconds

Heal

Runes

Precision

– Damaging an enemy champion begins a 1.5 second timer. Upon completion, you gain 40% – 110% (based on level) attack speed as well as removing the attack speed cap for 3 seconds. Attacking a champion while the effect is active will extend the duration to 6 seconds.

6 seconds cooldown.

Lethal Tempo

Damaging an enemy champion increases your mana regeneration by 1.5 − 11 (based on level) mana per second, reduced to 80% effectiveness for ranged champions, for 4 seconds. When triggering this effect, energy users regenerate 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or 15% of your maximum energy.

Note

On Manaless champions, the rune is exchanged with Rune Triumph.png Triumph.

Presence of Mind

– Gain 0.6% life steal for every Legend stack (max 15 stacks) for a maximum of 9% life steal.

Gain Legend stacks for every 20 points earned:

20 points for champion takedowns

20 points for epic monster takedowns

5 points for large monster kills

0.8 points for minion kills

Legend: Bloodline

Deal 8% more damage to champions who have less than 40% health. This does not apply to true damage.

Coup de Grace

Sorcery

Casting a summoner spell grants the ability to pass through units and provides a bonus of 5 – 35% movement speed (based on summoner spell cooldown) for 2 seconds.

Cooldown: 60 seconds, reduced by Cooldown Reduction.

Hexflash, Smite, Zoe’s Spell Thief, ARAM’s Mark: 15% movement speed

Heal, Ignite, Cleanse, Exhaust, Ghost, Barrier: 25% movement speed

Flash, Teleport: 35% movement speed

Nimbus Cloak

Every 10 minutes, gain 1 (+1 per 10 Minutes) stacks of Gathering Storm. Each stack grants an Adaptive bonus of 8 ability power or 4.6 attack damage.

10 min: + 8 AP or 5 AD

20 min: + 24 AP or 14 AD

30 min: + 48 AP or 29 AD

40 min: + 80 AP or 48 AD

50 min: + 120 AP or 72 AD

60 min: + 168 AP or 101 AD

etc…

Gathering Storm
Bonus

Offense- +9% Attack Speed

OFFENSE – Adaptive Force+9

FLEX – +8 Magic Resist

Starting Items

  • 15 Ability Power
  • 70 Health

Focus: Attacks deal an additional 5 physical damage to minions.

Siphon: Killing a minion restores 6 Mana. If you can’t gain Mana, restore 3 Health instead.

Cost: 400 (400)

Doran’s Blade

Active – Consume: Drink the potion to restore 150 Health over 15 seconds.

You may carry up to 5 Health Potions.

Cost: 50 (50)

Health Potion

Core Items

  • 40% Attack Speed
  • 20% Critical Strike Chance

Wrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 40 On-Hit for each 20% Critical Strike Chance converted.

Seething Strike: Every third Attack applies your On-Hit effects twice.

Cost: 2800 (1100)

Guinsoo’s Rageblade

  • 65 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance

Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.

Mythic Passive: Grants all other Legendary items 10% Attack Speed.

Cost: 3400 (625)

Kraken Slayer

  • 40% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed

Spectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. In addition, Attacking 5 times causes Spectral Waltz to also grant 40% Attack Speed for the same duration.

Ghosted units ignore collision with other units.

Cost: 2500 (850)

Phantom Dancer

Full Build

  • 35 Attack Damage
  • 860 Mana
  • 15 Ability Haste

Awe: Gain bonus Attack Damage equal to 2% max Mana.

Shock: When targetting champions, physical damage Ability strikes and Attacks ( On-Hit) apply an additional (4% max Mana) physical damage.

Cost: 2600 (2600)

Guinsoo’s Rageblade

  • 65 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance

Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.

Mythic Passive: Grants all other Legendary items 10% Attack Speed.

Cost: 3400 (625)

Kraken Slayer

  • 40% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed

Spectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. In addition, Attacking 5 times causes Spectral Waltz to also grant 40% Attack Speed for the same duration.

Ghosted units ignore collision with other units.

Cost: 2500 (850)

Phantom Dancer

  • 25 Attack Damage
  • 40% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed

Wind’s Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40-70% () Attack Damage) physical damage. Bolts apply On-Hit effects and can Critically Strike.

Item is for Ranged champions only.

Cost: 3400 (1175)

Runaan’s Hurricane

  • 20 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed

Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Cost: 2500 (650)

Mortal Reminder

  • 35% Attack Speed
  • 45 Move Speed

Cost: 1100 (500)

Berzrker’s Greaves

Situational Items

  • 40 Attack Damage
  • 40 Armor

Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).

Cost: 2800 (50)

Guardian Angel

  • 40 Attack Damage
  • 20% Critical Strike Chance
  • 30 Magic Resist

Active – Quicksilver: Remove all crowd control debuffs (excluding Airborne) and also gain 50% Move Speed for 1 second (90s cooldown).

Cost: 3000 (225)

Mercurial Scimitar

  • 30 Attack Damage
  • 40% Attack Speed
  • 50 Magic Resist

Fray: Attacks apply 15 – 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds.

Cost: 3100 (800)

Wit’s End

Quick Analysis

SUMMONER SPELLS:

As the classic guide for ADCs says, Doublift plays Kog’Maw with Flash and Heal.

RUNES:

Kog’Maw hasn’t been the most popular champions in a long time. But in season 11, Doublelift has taken a special interest in this champion and plays him with Lethal Tempo. The attack speed burst helps Kog’Maw overpower his opponents, especially when paired with an enchanter support like Lulu.

Presence of Mind helps Kog’Maw sustain his mana throughout the game. Doublelift prefers Legend: Bloodline over Legend: Alacrity since he counts on Lethal Tempo and his items to provide him with attack speed. And Coup de Grace is bonus damaging buff.

The secondary runes that Doublift picks up for Kog’Maw are always Nimbus Cloak and Gathering Storm. The first is good for both chasing enemies and running away from them. And the second is just a nice and free increase in power that builds on passively.

ITEMS:

Kraken Slayer is the Doublelift’s mythic item choice for Kog’Maw. However, he usually never buys Kraken Slayer as first item. His most frequent building path is Guinsoo’s Rageblade, Kraken Slayer, then Phantom Dancer. From there, Doublelift further increases his attack speed by purchasing Runaan’s Hurricane.

Mortal Reminder is an offensive item he frequently builds on Kog’Maw. The Grievous Wounds goes a long way, especially against healing comps.

As for boots, Berker’s Greaves are Doublelift’s choice. And if he needs defensiveness, Guardian Angel or Mercurial Scimitar are the items he goes for.