Home » Broxah LoL Lee Sin Build

Broxah LoL Lee Sin Build

by Zaraki Kenpachi

CLG Broxah Season 11 Pro Build for Lee Sin – the best Lee Sin runes and items for solo queue in s11!

Lee Sin

The Blind Monk

Role: Jungle

Type: Fighter

Broxah’s stats on Lee Sin:

Win Rate: 60%

KDA: 5.0

CS: 5.3

Abilities

Passive

After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.

Flurry
Q

  • Cooldown: 11/10/9/8/7
  • Cost: 50
  • Range: 1100

Lee Sin projects a discordant wave of sound, dealing physical damage to the first enemy hit, granting True Sight of them, and allows Lee Sin to Recast for the next 3 seconds.Recast: Lee Sin dashes to the enemy hit by the sound wave, dealing between to physical damage scaling with the target’s missing Health.

Shock Wave/Resonating Strike
W

  • Cooldown: 12
  • Cost: 50
  • Range: 700

Lee Sin dashes to an ally or ward. If the target is a champion, Lee Sin grants them and himself t Shield for 2 seconds and reduces this Ability’s Cooldown by 50%. Lee Sin may Recast for the next 3 seconds.Recast: Lee Sin gains 10/15/20/25/30% Life Steal and Spell Vamp for 4 seconds.

Safe Gaurd / Iron Will
E

  • Cooldown: 10
  • Cost: 50
  • Range: 425

Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals them for 4 seconds. If this hits an enemy, Lee Sin can Recast for the next 3 seconds.Recast: Lee Sin Slows nearby enemies struck by the shockwave by 20/30/40/50/60% decaying over 4 seconds.

Tempest/Cripple
R

  • Cooldown: 110/85/60
  • Cost: No Cost
  • Range: 375

Lee Sin performs a powerful roundhouse kick Knocking Back an enemy champion and dealing physical damage. Enemies the target collides with are briefly Knocked Up and take plus h% of the kicked enemy’s bonus Health as physical damage.

Dragon’s Rage

Skill Order

Q

  • Cooldown: 11/10/9/8/7
  • Cost: 50
  • Range: 1100

Lee Sin projects a discordant wave of sound, dealing physical damage to the first enemy hit, granting True Sight of them, and allows Lee Sin to Recast for the next 3 seconds.Recast: Lee Sin dashes to the enemy hit by the sound wave, dealing between to physical damage scaling with the target’s missing Health.

Shock Wave/Resonating Strike
W

  • Cooldown: 12
  • Cost: 50
  • Range: 700

Lee Sin dashes to an ally or ward. If the target is a champion, Lee Sin grants them and himself t Shield for 2 seconds and reduces this Ability’s Cooldown by 50%. Lee Sin may Recast for the next 3 seconds.Recast: Lee Sin gains 10/15/20/25/30% Life Steal and Spell Vamp for 4 seconds.

Safe Gaurd / Iron Will
E

  • Cooldown: 10
  • Cost: 50
  • Range: 425

Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals them for 4 seconds. If this hits an enemy, Lee Sin can Recast for the next 3 seconds. Recast: Lee Sin Slows nearby enemies struck by the shockwave by 20/30/40/50/60% decaying over 4 seconds.

Tempest/Cripple

Summoners Spells

Deals 390 − 1000 (based on champion level) true damage to the target epic, large or medium monster, enemy minion, or pet.

Using Smite against a large monster Heal power.png heals for 70 (+ 10% of your maximum health).

  • Cooldown:15 seconds
  • Recharge time: 90 seconds
Smite

Teleports your champion a short distance toward your cursor’s location.

  • Cooldown: 300 seconds
Flash

Runes

Precision

Damaging attacks and abilities grant 2-5 adaptive force (levels 1-18) for 6 seconds, stacking up to 12 times to a max of 24-60. At full stacks, you heal for 9% (6% for ranged) of your damage against champions. Melee champions gain 2 stacks per basic attack on-hit. Damage-over-time effects and ongoing sources of damage (ex. Yorick’s Eulogy of the Isles.png Eulogy of the Isles) can grant one stack every 5 seconds

Conqueror

– Champion takedowns restore 12% of your missing health and grants an additional 20 gold after a 1 second delay

Triumph

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks) for a maximum of 18% attack speed.

Gain Legend stacks for every 20 points earned:

20 points for champion takedowns

20 points for epic monster takedowns

5 points for large monster kills

0.8 points for minion kills

Legend: Alacrity

Deal 8% more damage to champions who have less than 40% health. This does not apply to true damage.

Coup de Grace

Domonation

After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5 seconds.

If the triggering effect deals damage it will also benefit from the penetration.

Cooldown: 4 seconds (On expiration).

Sudden Impact

Gain 1% (+ 2% per Bounty Hunter stack) omni vamp, up to 11% at 5 stacks.

Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.

Ravenous Hunter
Bonus

Offense- Attack Speed +9%

OFFENSE – Adaptive Force+9

FLEX – +6 Armor

Starting Items

  • 10% Omnivamp vs. Monsters

Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.

Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 – 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.

Huntsman: Killing Large Monsters grants bonus experience.

Recoup: Regen up to 8 – 18 (based on level) mana per second when in the Jungle or River.

Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Cost: 350 (350)

Ember Knife

Active – Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

Cost: 150 (150)

Refillable Potion

Core Items

  • 55 Attack Damage
  • 18 Lethality
  • 10% Omnivamp

Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).

Mythic Passive: Grants all other Legendary items 4% Armor Penetration

Cost: 3200 (850)

Eclipse

  • 50 Attack Damage
  • 10 Lethality
  • 325 Health

Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).

Item’s cooldown is restarted if you take damage before it is completed.

Cost: 2900 (1050)

Edge of Night

  • 50 Attack Damage
  • 400 Health

Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds.

Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 5 seconds (60s cooldown).

Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.

Cost: 3100 (725)

Plated Steelcaps

Full Build

  • 55 Attack Damage
  • 18 Lethality
  • 10% Omnivamp

Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).

Mythic Passive: Grants all other Legendary items 4% Armor Penetration

Cost: 3200 (850)

Eclipse

  • 50 Attack Damage
  • 10 Lethality
  • 325 Health

Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).

Item’s cooldown is restarted if you take damage before it is completed.

Cost: 2900 (1050)

Edge of Night

  • 50 Attack Damage
  • 400 Health

Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds.

Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 5 seconds (60s cooldown).

Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.

Cost: 3100 (725)

Plated Steelcaps

  • 65 Attack Damage
  • 20 Ability Haste
  • 15% Omnivamp

Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.

Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn’t trigger off of periodic damage.

Cost: 3300 (100)

Ravenous Hydra

  • 60 Attack Damage
  • 18 Lethality

Active – Wraith Step: Gain 20% Move Speed and Ghosting for 6 seconds (45s cooldown).

Haunt: Gain 40 Move Speed out of combat.

Ghosted units ignore collision with other units..

Cost: 3000 (1025)

Youmuu’s Ghostblade

  • 40 Attack Damage
  • 40 Armor

Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).

Cost: 2800 (50)

Gaurdian Angel

Situational Items

  • 60 Attack Damage
  • 18 Lethality

Shield Reaver: Attacks and spells deal (50 + 40% bonus Attack Damage) additional physical damage to Shielded targets.

Additional damage not applied to targets with shields that only block magic damage.

Cost: 2800 (825)

Serpent’s Fang

  • 40 Attack Damage
  • 300 Health
  • 25 Ability Haste

Carve: Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).

Butcher: Damaging Abilities and Attacks ( On-Hit) against fully Carved enemies deal an additional 5% missing Health physical damage.

Damage over time effects deal 40% Butcher damage (0.5s cooldown).

Cost: 3300 (1050)

Black Cleaver

  • 50 Attack Damage
  • 400 Health

Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds.

Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 5 seconds (60s cooldown).

Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.

Cost: 3100 (725)

Sterak’s Gage

Quick Analysis

SUMMONER SPELLS:

Smite and Flash Broxah’s Summoner’s Spells for Lee Sin jungle.

RUNES:

Season 11

Conqueror is the keystone Broxah goes for Lee Sin in Season 11. Lee Sin has a way to quickly stack up this rune, so it’s very easy for him to get the full benefit. Combined with Triumph and Ravenous Hunter, Conqueror can be a massive source of self-healing for this champion.

With the rest of the runes, Broxah is aiming at damage potential. Both Sudden Impact and Coup de Grace increase Lee Sin’s power, either by armor penetration or straight-up damage. 

Legend: Alacrity is a free way to double your attack speed and it’s the best choice on that row for Lee Sin.

ITEMS:

Eclipse is the the best-performing mythic item on Lee Sin. Broxah picks it up in every game and has a big success with it.

His next go-to items are Edge of Night and Ravenous Hydra. This is because of Broxah’s playstyle. He likes to be able to kill everyone on the enemy team, while being difficult to stop. And both of these items help him with that.

But, Broxah also goes for Black Cleaver and Guardian Angel in most of his games. These purchases depend on the situation at hand but they all work great on Lee Sin.