CLG Broxah Season 11 Pro Build for Elise – the best Elise runes and items for solo queue in s11!
Elise
The Spider Queen
Role: Jungle
Type: Assassin
Broxah’s stats on Elise:
Win Rate: 73%
KDA: 3.95
CS: 5.8
Abilities
Passive
Human Form: When Elise’s abilities hit an enemy, she gains a dormant Spiderling.
Spider Form: Basic attacks deal bonus magic damage and restore health to Elise.
Spider Queen
Q
- Cooldown: 6
- Cost: 80/85/90/95/100
- Range: 625
Human Form: Elise injects neurotoxin, dealing 40/75/110/145/180 plus h current Health magic damage.
Neurotoxin/Venomous Bite
W
- Cooldown: 12
- Cost: 60/70/80/90/100
- Range: 950
Human Form: Elise summons an explosive spider that moves to a location and explodes when it nears an enemy or after 3 seconds. The spider deals {{ spell.elisehumanw:totalspiderdamage }} magic damage.
Volatile Spiderling/Skittering Frenzy
E
- Cooldown: 12/11.5/11/10.5/10
- Cost: 50
- Range: 1075
Human Form: Elise fires a cocoon, Stunning and revealing the first enemy hit for 1.6/1.7/1.8/1.9/2 seconds.
Cocoon/Reppel
R
- Cooldown: 4
- Cost: No Cost
- Range: 20
Human Form: Elise transforms into a menacing spider, becoming melee ranged, and gaining 25 Move Speed and access to Spider Form Abilities. She also summons all dormant Spiderlings.
Spider Form
Skill Order
Q
- Cooldown: 6
- Cost: 80/85/90/95/100
- Range: 625
Human Form: Elise injects neurotoxin, dealing 40/75/110/145/180 plus h current Health magic damage.
Neurotoxin/Venomous Bite
W
- Cooldown: 12
- Cost: 60/70/80/90/100
- Range: 950
Human Form: Elise summons an explosive spider that moves to a location and explodes when it nears an enemy or after 3 seconds. The spider deals {{ spell.elisehumanw:totalspiderdamage }} magic damage.
Volatile Spiderling/Skittering Frenzy
E
- Cooldown: 12/11.5/11/10.5/10
- Cost: 50
- Range: 1075
Human Form: Elise fires a cocoon, Stunning and revealing the first enemy hit for 1.6/1.7/1.8/1.9/2 seconds.
Cocoon/Reppel
Summoners Spells
Deals 390 − 1000 (based on champion level) true damage to the target epic, large or medium monster, enemy minion, or pet.
Using Smite against a large monster Heal power.png heals for 70 (+ 10% of your maximum health).
Cooldown:15 seconds
Recharge time: 90 seconds
Smite
Teleports your champion a short distance toward your cursor’s location.
- Cooldown: 300 seconds
Flash
Runes
Domination
– Hitting a champion with 3 separate attacks or abilities within 3 seconds deals bonus 30 – 180 (based on level) (Adaptive ratio: +40% Bonus Attack Damage or +25% Ability Power) adaptive damage.
25 – 20 seconds Cooldown (based on level).On ranged champions, against minions, the healing is only 20% effective.
Electrocute
Basic attacks and damaging abilities deal 10 – 45 (based on level) bonus true damage to slowed or immobilized enemy champions.
Note that attacks or abilities that impair the target will not trigger that bonus damage themselves unless the target is already slowed or immobilized.
Cooldown: 4 seconds
Cheap Shot
Collect eyeballs for champion takedowns. Gain an Adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.
Upon completing your collection at 20 eyeballs, additionally gain an Adaptive bonus of 6 Attack Damage, or 10 Ability Power for a total of 18 Attack Damage, or 30 Ability Power.
Collect 1 eyeball per champion takedown.
Eyeball Collection
Gain 5 (+8 per Bounty Hunter stack) out of combat Movement Speed.
Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.
Relentless Hunter
Sorcery
Casting a summoner spell grants the ability to pass through units and provides a bonus of 5 – 35% movement speed (based on summoner spell cooldown) for 2 seconds.
Cooldown: 60 seconds, reduced by Cooldown Reduction.
Hexflash, Smite, Zoe’s Spell Thief, ARAM’s Mark: 15% movement speed
Heal, Ignite, Cleanse, Exhaust, Ghost, Barrier: 25% movement speed
Flash, Teleport: 35% movement speed
Nimbus Cloak
Gain bonuses upon reaching the following levels:
- Level 5: 5 ability haste.
- Level 8: 5 ability haste.
- Level 11: On champion takedowns, reduce the remaining cooldown of your basic abilities by 20%.
Celerity
OFFENSE – +9% Attack Speed
OFFENSE – Adaptive Force+9
FLEX – +6 Armor
Bonus
Starting Items
10% Omnivamp vs. Monsters
Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 – 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
Huntsman: Killing Large Monsters grants bonus experience.
Recoup: Regen up to 8 – 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.
Cost: 350 (350)
Hailblade
Active – Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Cost: 150 (150)
Refillable Potion
Core Items
- 90 Ability Power
- 300 Health
- 15 Ability Haste
Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Damaging a new champion will extend the duration of the Move Speed bonus.
Cost: 3200 (900)
Night Harvester
- 80 Ability Power
- 10% Move Speed
Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage (2.5s cooldown).
Cost: 3000 (600)
Lich Bane
- 65 Ability Power
- 45 Armor
- 10 Ability Haste
Active – Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).
Cost: 2500 (50)
Zhonya’s Hour Glass
Full Build
- 90 Ability Power
- 300 Health
- 15 Ability Haste
Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Damaging a new champion will extend the duration of the Move Speed bonus.
Cost: 3200 (900)
Night Harvester
- 80 Ability Power
- 10% Move Speed
Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage (2.5s cooldown).
Cost: 3000 (600)
Lich Bane
- 65 Ability Power
- 45 Armor
- 10 Ability Haste
Active – Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).
Cost: 2500 (50)
Zhonya’s Hour Glass
- 70 Ability Power
- 250 Health
Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Cost: 2500 (450)
Morellonomicon
- 65 Ability Power
- 40% Magic Penetration
Cost: 2500 (400)
Void Staff
- 18 Magic Penetration
- 45 Move Speed
Cost: 1100 (800)
Sorcerer’s Shoes
Situational Items
- 120 Ability Power
Magical Opus: Increases your total Ability Power by 35%.
Cost: 3800 (1300)
Rabadon’s Death Cap
- 20 Ability Power
- 100 Health
Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.
Obtained Glory stacks are preserved between this item and Dark Seal.
Cost: 1600 (1250)
Mejai’s Soulstealer
- 70 Ability Power
- 350 Health
Azakana Gaze: Dealing Ability damage burns enemies for 1.2% max Health magic damage every second for 4 seconds. You gain 10 Armor and Magic Resist if a champion is affected (+2.5 Armor and Magic Resist for each additional champion affected).
Cost: 3000 (815)
Demonic Embrace
Quick Analysis
SUMMONER SPELLS:
Flash and Smite is all Broxah needs for carrying as Elise in Season 11.
RUNES:
Electrocute is the most powerful keystone for Elise. It provides a huge burst, which is crucial for an early-game jungler such as this champion. Broxah combines it with Cheap Shot, which helps him with setting up kills, and Eyeball Collection which gives him AP for free.
Relentless Hunter, as well as Nimbus Cloak and Celerity give Broxah the necessary movement speed to excel as Elise in League of Legends. Quickness is a key element of being an effective jungler, so make sure to pick these runes up.
ITEMS:
Nightharvester outshines all other mythic item choices for Elise in Season 11. And it’s the first item that Broxah works towards in every game. His core builds consists of Lich Bane and Zhonya’s Hourglass too, as the two other most important items for Elise. Lich Bane does a tremendous amount of damage and Zhonya’s is a fantastic defensive item for all stages of the game.
With the rest of the build, Broxah usually likes to go super aggressive. His most purchased items are Void Staff, Rabadon’s Deathcap, and Morellonomicon. If he is facing multiple tanks then he goes for Void Staff first; if he is against a healing comp he favors Morellonomicon and so on.