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Broxah LoL Hecarim Build

by Zaraki Kenpachi

CLG Broxah Season 11 Pro Build for Hecarim – the best Hecarim runes and items for solo queue in s11!

Hecarim

The Shadow of War

Role: Jungle

Type: Fighter

Broxah’s stats on Hecarim:

Win Rate: 60%

KDA: 4.19

CS: 7.3

Abilities

Passive

Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.

Warpath
Q

  • Cooldown: 4
  • Cost: 28/31/34/37/40
  • Range: 350

Hecarim cleaves nearby enemies for physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by n second and increasing its damage by {{ rampagebonusratio* 100 }}% for 8 seconds. Stacks up to s times.

Rampage
W

  • Cooldown: 22/21/20/19/18
  • Cost: 50/60/70/80/90
  • Range: 575

Hecarim deals magic damge over 4 seconds to nearby enemies, and heals for 30% of damage these enemies take from any source.

Spirit of Dread
E

  • Cooldown: 20/19/18/17/16
  • Cost: 60
  • Range: 300

Hecarim becomes Ghosted and gains {{ minmovespeed* 100 }}% Move Speed increasing to {{ maxmovespeed* 100 }}% over 4 seconds. His next Attack Knocks Back and deals between and physical damage. Knock Back distance and damage scales with distance travelled during this Ability.

Devastating Charge
R

  • Cooldown: 120
  • Cost: No Cost
  • Range: 550

Kennen unleashes a magical storm, dealing d magic damage to all nearby enemies every seconds, and gaining s Armor and s Magic Resist for n seconds. Successive hits deal {{ damageamp* 100 }}% increased damage for each hit the enemy has already suffered.

Onslaught of Shadows

Skill Order

Q

  • Cooldown: 4
  • Cost: 28/31/34/37/40
  • Range: 350

Hecarim cleaves nearby enemies for physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by n second and increasing its damage by {{ rampagebonusratio* 100 }}% for 8 seconds. Stacks up to s times.

Rampage
E

  • Cooldown: 20/19/18/17/16
  • Cost: 60
  • Range: 300

Hecarim becomes Ghosted and gains {{ minmovespeed* 100 }}% Move Speed increasing to {{ maxmovespeed* 100 }}% over 4 seconds. His next Attack Knocks Back and deals between and physical damage. Knock Back distance and damage scales with distance travelled during this Ability.

Devastating Charge
W

  • Cooldown: 22/21/20/19/18
  • Cost: 50/60/70/80/90
  • Range: 575

Hecarim deals magic damge over 4 seconds to nearby enemies, and heals for 30% of damage these enemies take from any source.

Spirit of Dread

Summoners Spells

Deals 390 − 1000 (based on champion level) true damage to the target epic, large or medium monster, enemy minion, or pet.

Using Smite against a large monster Heal power.png heals for 70 (+ 10% of your maximum health).

Cooldown:15 seconds

Recharge time: 90 seconds

Smite

Teleports your champion a short distance toward your cursor’s location.

Cooldown: 300 seconds

Flash

Runes

Sorcery

Hitting an enemy champion with 3 attacks or separate abilities within 4 seconds grants 25 – 40% Movement Speed (40 – 60% for melee champions) and 75% Slow Resistance for 3 seconds.

15 seconds cooldown.

Phase Rush

Casting a summoner spell grants the ability to pass through units and provides a bonus of 5 – 35% movement speed (based on summoner spell cooldown) for 2 seconds.

Cooldown: 60 seconds, reduced by Cooldown Reduction.

Hexflash, Smite, Zoe’s Spell Thief, ARAM’s Mark: 15% movement speed

Heal, Ignite, Cleanse, Exhaust, Ghost, Barrier: 25% movement speed

Flash, Teleport: 35% movement speed

Nimbus Cloak

All movement bonuses are 7% more effective on you and you have 1% additional Movement Speed.

Celerity

Gain 25 bonus movement speed and an Adaptive bonus of 3 – 18 (based on level) bonus Attack Damage or 5 – 30 (based on level) Ability Power when in the river.

Waterwalking

Domination

After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5 seconds.

If the triggering effect deals damage it will also benefit from the penetration.

Cooldown: 4 seconds (On expiration).

Sudden Impact

Gain 1% (+ 2% per Bounty Hunter stack) omni vamp, up to 11% at 5 stacks.

Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.

You will also gain the increased mana if you sell the biscuit for 30 gold.

Ravenous Hunter
Bonus

OFFENSE – +9 Attack Speed

OFFENSE – Adaptive Force+9

FLEX – +8 Magic Resist

Starting Items

10% Omnivamp vs. Monsters

Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.

Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 – 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.

Huntsman: Killing Large Monsters grants bonus experience.

Recoup: Regen up to 8 – 18 (based on level) mana per second when in the Jungle or River.

Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Cost: 350 (350)

Hailblade

Active – Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

Cost: 150 (150)

Refillable Potion

Core Items

  • 25 Attack Damage
  • 35% Attack Speed
  • 200 Health
  • 20 Ability Haste

Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).

Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage (1.5s cooldown).

Mythic Passive: Grants all other Legendary items 10 Attack Speed.

Cost: 3333 (733)

Trinity Force

  • 50 Attack Damage
  • 400 Health

Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds.

Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 5 seconds (60s cooldown).

Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.

Cost: 3100 (725)

Sterak’s Gage

  • 50 Attack Damage
  • 40 Armor
  • 15 Ability Haste

Ignore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.

Defy: Champion takedowns cleanse Ignore Pain’s remaining damage pool, grant you 30% Move Speed for 2 seconds and restore 10% of max Health over the duration.

Cost: 3100 (325)

Death’s Dance

Full Build

  • 25 Attack Damage
  • 35% Attack Speed
  • 200 Health
  • 20 Ability Haste

Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).

Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage (1.5s cooldown).

Mythic Passive: Grants all other Legendary items 10 Attack Speed.

Cost: 3333 (733)

Trinity Force

  • 50 Attack Damage
  • 400 Health

Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds.

Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 5 seconds (60s cooldown).

Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.

Cost: 3100 (725)

Sterak’s Gage

  • 50 Attack Damage
  • 40 Armor
  • 15 Ability Haste

Ignore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.

Defy: Champion takedowns cleanse Ignore Pain’s remaining damage pool, grant you 30% Move Speed for 2 seconds and restore 10% of max Health over the duration.

Cost: 3100 (325)

Death’s Dance

  • 350 Health
  • 60 Armor

Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Cost: 2700 (1000)

Thornmail

  • 120 Ability Power

Magical Opus: Increases your total Ability Power by 35%.

Cost: 3800 (1300)

Guardian Angel

  • 20 Armor
  • 45 Move Speed

Reduces incoming damage from Attacks by 12%.

Cost: 1100 (500)

Plated Steelcaps

Situational Items

  • 450 Health
  • 40 Magic Resist
  • 10 Ability Haste
  • 100% Base Health Regen

Boundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%.

Cost: 2900 (850)

Spirit Visage

  • 475 Health
  • 40 Armor
  • 5% Move Speed

Shipwrecker: While moving, build up to 60 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 100 magic damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.

”There’s only one way you’ll get this armor from me…” – forgotten namesake

Cost: 2900 (900)

Dead Man’s Plate

  • 20 Ability Haste
  • 45 Move Speed
  • Gain 12% Summoner Spell Haste.

”This item is dedicated in honor of Ionia’s victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.’

Cost: 900 (600)

Ionian Boots of Lucidity

Quick Analysis

SUMMONER SPELLS:

Summoner’s Spells are an obvious choice for junglers: Smite + Flash.

RUNES:

A large portion of Hecarim’s power comes from his movement speed. So, Broxah’s favorite keystone for this champion is Phase Rush. This rune gives a burst of MS after a three quick attacks, which isn’t a problem at all for Hecarim.

Nimbus Cloak does a similar job but it activates after using Flash or an ultimate. And Celerity and Waterwalking are straight-up movement speed bonuses that Hecarim can abuse throughout the game.

For secondary runes, Broxah goes for Sudden Impact and Ravenous Hunter. The first one provides him with armor penetration when Hecarim goes all-in with his ultimate. And the second is a nice way of regenerating health while being in combat.

ITEMS:

Trinity Force is the mythic item of choice for Broxah on Hecarim. He prioritizes it before any other item, since it’s the first power spike of the champion.

The other two crucial items for success are Sterak’s Gage and Plated Steelcaps. Broxah sometimes swaps for Ionian Boots of Lucidity but that’s only in games where he isn’t facing an AD threat.

The defensive options that Broxah juggles on Hecarim are Spirit Visage and Thornmail. Spirit Visage should be bought primarily against an AP team composition, and Thornmail against an AD one with multiple marksmen.