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Faker Pro Build

by Zaraki Kenpachi

Faker – The most popular name in all the esports. Often styled as the best League of Legends player that ever lived. Three times World Championship winner with countless other international achievements. Responsible for revolutionizing the mechanics of the game.

Faker’s Pro Build

Zoe – The Aspect of Twilight

Role: Mid

Type: Mage

Faker’s stats on Zoe:

Win Rate: 53%

KDA: 4.00

CS: 7.8

P:
More Sparkles!

Zoe’s next basic attack after casting a spell deals bonus magic damage.

Q:Paddle Star!

Zoe fires a star that deals increasing the damage the further it travels to the first enemy hit – between? top magic damage. Enemies surrounding the target take 80% damage. Zoe can Recast this ability to redirect the missile to a new position near Zoe.

  • Cooldown: 8.5/8/7.5/7/6.5
  • Cost: 50/55/60/65/70
  • Range: 800
W: Spell Thief

Enemies drop spell shards when casting a Summoner Spell or using an Active Item. Specific minions also drop a spell shard when Zoe kills them. Zoe can pick up this shard to cast that ability once. Passive: When Zoe casts this ability or a Summoner Spell, she gains 30/40/50/60/70% Move Speed for seconds and tosses 3 missiles at the target she Attacked most recently. These missiles deal p magic damage each. Active: Cast the ability from a spell shard Zoe has picked up.

  • Cooldown: 0.25
  • Cost: No Cost
  • Range: 3000/4500/6000/3000/3000
E: Sleepy Trouble Bubble

Zoe dropkicks a bubble that deals p magic damage, lingering as a trap if it hits nothing. The bubble’s range is extended when flying over terrain. After a delay, the victim falls Asleep for 2 seconds. Attacks and ability hits wake them up but deal double damage, up to P true damage.

  • Cooldown: 20/18.5/17/15.5/14
  • Cost: 80
  • Range: 800
R: Portal Jump

Zoe teleports to a nearby position for 1 second. Afterward, she teleports back. Zoe can use abilities and Attack, but not move during this time.

  • Cooldown: 11/8/5
  • Cost: 50
  • Range: 575

Skill Order: Q > E > R

Q

E

R

Runes

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Sorcery

Summon Aery

Damaging an enemy champion signals Aery to dash to them, dealing 10 – 40 (based on level) (+10%) (+15% Bonus) Adaptive damage.

Abilities targeted at allied champions signal Aery to dash to them, shielding them for 35 – 80 (based on level) (+25%) (+40% Bonus).

Aery lingers on the target for 2 seconds before flying back to you, and cannot be sent out again until she returns to you. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

Nimbus Cloak

Casting a summoner spell grants the ability to pass through units and provides a bonus of 5 – 35% movement speed (based on summoner spell cooldown) for 2 seconds.

Cooldown: 60 seconds, reduced by Cooldown Reduction.

Hexflash, Smite, Zoe’s Spell Thief, ARAM’s Mark: 15% movement speed

Heal, Ignite, Cleanse, Exhaust, Ghost, Barrier: 25% movement speed

Flash, Teleport: 35% movement speed

Transcendence

Gain 10% cooldown reduction when you reach level 10.

Additionally, you gain either 2 Ability Power or 1.2 bonus Attack Damage (Adaptive) for every 1% cooldown reduction in excess of the cap.

Scortch

Your next ability hit sets champions on fire dealing 15 – 35 (based on level) bonus magic damage after 1 second.

10 seconds cooldown.

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Domination

Minion Dematerialized

Start the game with 3  Minion Dematerializer that kill and absorb lane minions instantly, granting its user gold and experience normally. Minion Dematerializers are on cooldown for the first 180 seconds of the game, have 550 range, and are placed on a 10 seconds cooldown each time the user consumes one of them.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.

Cosmic Insight

Cosmic Insight – +5% cooldown reduction.

+5% maximum cooldown reduction.

+5% Summoner Spell cooldown reduction.

+5% item cooldown reduction.

Bonuses

Offensive

10% Attack Speed

Offensive

Adaptive Force +9

Flex

+6 Armor

ITEMS

Starting Items

Corruption Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)

Cost: 500 (350)

Core Items

Luden’s Echo

+90 Ability Power

+600 Mana

+10% Cooldown Reduction

UNIQUE Passive – Haste: This item gains an additional 10% Cooldown Reduction.

UNIQUE Passive – Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

Cost: 3200 (1050) Limited

Morellonomicon

+70 Ability Power

+300 Health

UNIQUE Passive – Touch of Death:

+15 Magic Penetration

UNIQUE Passive – Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.

Cost: 3000 (550)

Banshee’s Veil

+75 Ability Power

+60 Magic Resist

+10% Cooldown Reduction

UNIQUE Passive – Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.

Cost: 3000 (800)

Full Build

Luden’s Echo

+90 Ability Power

+600 Mana

+10% Cooldown Reduction

UNIQUE Passive – Haste: This item gains an additional 10% Cooldown Reduction.

UNIQUE Passive – Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

Cost: 3200 (1050) Limited

Morellonomicon

+70 Ability Power

+300 Health

UNIQUE Passive – Touch of Death:

+15 Magic Penetration

UNIQUE Passive – Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.

Cost: 3000 (550)

Banshee’s Veil

+75 Ability Power

+60 Magic Resist

+10% Cooldown Reduction

UNIQUE Passive – Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.

Cost: 3000 (800)

Rabadon’s Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 40%.

Cost: 3600 (1100)

Void Stuff

+70 Ability Power

UNIQUE Passive – Dissolve: +40% Magic Penetration.

Cost: 2650 (1365)

Sorcerer’s Shoes

Limited to 1 pair of boots.

+18 Magic Penetration

UNIQUE Passive – Enhanced Movement: +45 Movement Speed

Cost: 1100 (800)

Situational Items

Zhonya’s Hourglass

+75 Ability Power

+45 Armor

+10% Cooldown Reduction

UNIQUE Active – Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

Cost: 2900 (250)

Hextech GLP-800

+80 Ability Power

+600 Mana

+10% Cooldown Reduction

UNIQUE Passive – Haste: This item gains an additional 10% Cooldown Reduction.

UNIQUE Active – Frost Bolt: Fires a spray of icy bolts that explode on first unit hit, dealing 100 – 200 (+20% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 2 second.

Cost: 2800 (450)

Mercury’s Treads

Limited to 1 pair of boots.

+25 Magic Resist

UNIQUE Passive – Enhanced Movement: +45 Movement Speed

UNIQUE Passive – Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.

Cost: 1100 (350)

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