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ShowMaker Pro Build

by Zaraki Kenpachi

ShowMaker– ShowMaker is the star mid laner of DAMWON Gaming. Known for being a Katarina One Trick and a Twisted Fate God. Considered by many to be the best in his role worldwide. Winner of season 10 World Championship 2024.

ShowMakers Pro Build

Twisted Fate – The Card Master

Role: Mid

Type: Mage

ShowMaker’s stats on Twisted Fate:

Win Rate: 92.3%

KDA: 20.6

CS: 8.8

P: Loaded Dice

Upon killing a unit, Twisted Fate rolls his ‘lucky’ dice receiving 1 to 6 bonus gold.

Q: Wild Cards

  • Cooldown: 6
  • Cost: 60/70/80/90/100
  • Range: 10000

Throws three cards that deal 60/105/150/195/240 (+0.65) Magic Damage to each enemy unit they pass through.

W: Pick a Card

  • Cooldown: 8/7.5/7/6.5/6
  • Cost: 40/55/70/85/100
  • Range: 200

Cast once to shuffle the deck and again to choose your card, enhancing your next attack.Blue Card deals Magic Damage and restores 50/75/100/125/150 Mana.Red Card deals Magic Damage to units around the target and slows their Movement Speed by 30/35/40/45/50% for 2.5 seconds.Gold Card deals Magic Damage and stuns for 1/1.25/1.5/1.75/2 seconds.

E: Stacked Deck

  • Cooldown: 0
  • Cost: No Cost
  • Range: Self

Passive: Every 4 attacks, Twisted Fate deals an additional 65/90/115/140/165 (+0.5) Magic Damage.In addition, his Attack Speed is increased by 20/25/30/35/40%.

R: Destiny

  •  Cooldown: 180/150/120
  • Cost: 100
  • Range: 5500

Grants True Sight on all enemy champions on the map for 6/8/10 seconds.While Destiny is active, Twisted Fate can teleport up to 5500 units away in 1.5 seconds.

Skill Order: Q > W > E

Q

  • Cooldown: 6
  • Cost: 60/70/80/90/100
  • Range: 10000

Throws three cards that deal 60/105/150/195/240 (+0.65) Magic Damage to each enemy unit they pass through.

W

  • Cooldown: 8/7.5/7/6.5/6
  • Cost: 40/55/70/85/100
  • Range: 200

Cast once to shuffle the deck and again to choose your card, enhancing your next attack.Blue Card deals Magic Damage and restores 50/75/100/125/150 Mana.Red Card deals Magic Damage to units around the target and slows their Movement Speed by 30/35/40/45/50% for 2.5 seconds.Gold Card deals Magic Damage and stuns for 1/1.25/1.5/1.75/2 seconds.

E

  • Cooldown: 0
  • Cost: No Cost
  • Range: Self

Passive: Every 4 attacks, Twisted Fate deals an additional 65/90/115/140/165 (+0.5) Magic Damage.In addition, his Attack Speed is increased by 20/25/30/35/40%.

Summoner’s Spells

Teleport

After channeling for 4 seconds, teleports your champion to targeted allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level

Flash

Teleports your champion a short distance toward your cursor’s location.

Cooldown: 300 seconds

Runes

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Inspiration

Unsealed Spellbook

While being out-of-combat for 5 seconds, swap one of your equipped summoner spells to a new, single use summoner spell. You cannot select a summoner spell you have already equipped.

Your first swap becomes available at the 6 minute mark, with an initial 240 second cooldown. Selecting a summoner spell reduces the swap cooldown by 20 seconds, up to once per unique summoner spell. You must swap to 3 different summoner spells before returning to one you’ve already used.

Selecting a summoner spell puts it on a 5 second cooldown.

Using a selected summoner spell puts the summoner spell on the same slot on a 10 second cooldown.

300 – 150 (based on unique swaps) seconds.

Perfect Timing

Start the game with a Commencing Stopwatch that cannot be used until it transforms into a Perfectly Timed Stopwatch after 14 minutes. Stopwatch has a one time use Stasis effect. Takedowns decrease the cooldown by 2 minutes.

The Commencing Stopwatch cannot be sold. Once it transformed, the Perfectly Timed Stopwatch can be sold for 20 gold. Comparatively to a regular Stopwatch, Perfect Timing grants a Replica that only contributes 250 gold to upgraded items instead of 300 gold.

Minion Dematerializer

Start the game with 3  Minion Dematerializer that kill and absorb lane minions instantly, granting its user gold and experience normally. Minion Dematerializers are on cooldown for the first 180 seconds of the game, have 550 range, and are placed on a 10 seconds cooldown each time the user consumes one of them.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.

Time Warp Tonic

Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.

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Sorcery

Nimbus Cloak

Casting a summoner spell grants the ability to pass through units and provides a bonus of 5 – 35% movement speed (based on summoner spell cooldown) for 2 seconds.

Cooldown: 60 seconds, reduced by Cooldown Reduction.

Hexflash, Smite, Zoe’s Spell Thief, ARAM’s Mark: 15% movement speed

Heal, Ignite, Cleanse, Exhaust, Ghost, Barrier: 25% movement speed

Flash, Teleport: 35% movement speed

Absolute Focus

While above 70% health, gain an Adaptive bonus of 1.8 – 18 (based on level) bonus Attack Damage or 3 – 30 (based on level) Ability Power.

Bonus

Offensive

+10 Attack Speed

Offensive

+9 Adaptive Force

Flex

+8 Magic Resist

ITEMS

Starting Items

Corruption Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)

Core Items

Rod of Ages

  • +300 Health
  • +300 Mana
  • +60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).

UNIQUE Passive – Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.

Cost: 2600 (650)

Lich Bane

  • +80 Ability Power
  • +7% Movement Speed
  • +10% Cooldown Reduction
  • +250 Mana

UNIQUE Passive – Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).

Cost: 3200 (450)

Zhonya’s Hourglass

  • +75 Ability Power
  • +45 Armor
  • +10% Cooldown Reduction

UNIQUE Active – Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

Cost: 2900 (250)

Rapid Fire Cannon

  • +30% Attack Speed
  • +25% Critical Strike Chance
  • +7% Movement Speed

UNIQUE Passive – Energized: Moving and attacking will make an attack Energized.

UNIQUE Passive – Sharpshooter: Your Energized attacks gain 120 bonus magic damage. Energized attacks gain 35% bonus range (+150 range maximum).

Cost: 2600 (500)

Full Build

Rock of Ages

  • +300 Health
  • +300 Mana
  • +60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).

UNIQUE Passive – Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.

Cost: 2600 (650)

Lich Bane

  • +80 Ability Power
  • +7% Movement Speed
  • +10% Cooldown Reduction
  • +250 Mana

UNIQUE Passive – Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).

Cost: 3200 (450)

Zhonya’s Hourglass

  • +75 Ability Power
  • +45 Armor
  • +10% Cooldown Reduction

UNIQUE Active – Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

Cost: 2900 (250)

Rapid Fire Cannon

  • +30% Attack Speed
  • +25% Critical Strike Chance
  • +7% Movement Speed

UNIQUE Passive – Energized: Moving and attacking will make an attack Energized.

UNIQUE Passive – Sharpshooter: Your Energized attacks gain 120 bonus magic damage. Energized attacks gain 35% bonus range (+150 range maximum).

Cost: 2600 (500)

Rabadon’s Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 40%.

Cost: 3600 (1100)

Ionian Boots of Lucidity

Limited to 1 pair of boots.

UNIQUE Passive: +10% Cooldown Reduction

UNIQUE Passive – Enhanced Movement: +45 Movement Speed

UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%

Cost: 900 (600)

Situational items

Quicksilver Sash

+75 Ability Power

+45 Armor

+10% Cooldown Reduction

UNIQUE Active – Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

Cost: 2900 (250)

Twin Shadows

  • +70 Ability Power
  • +7% Movement Speed
  • +10% Cooldown Reduction

UNIQUE Active – Spectral Pursuit: Summons 2 spooky ghosts that hunt down nearby champions, revealing and Haunting them on contact.

Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).

Cost: 2400 (650)

Mercury’s Treads

Limited to 1 pair of boots.

+25 Magic Resist

UNIQUE Passive – Enhanced Movement: +45 Movement Speed

UNIQUE Passive – Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.

Cost: 1100 (350)

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